Institute brawl monitoring and defusal in a dead consistent and fire & forget way, probably enabled by default. The goal is to fix bugs so that tavern brawls are constrained in a way that matches player expectations, not to remove them entirely (although "pacifism" could be a setting that force stops all infighting always). Possibly merge with or roll in existing or newfound anti loyalty cascade features, as discovery of the root causes would necessitate.
Institute brawl monitoring and defusal in a dead consistent and fire & forget way, probably enabled by default. The goal is to fix bugs so that tavern brawls are constrained in a way that matches player expectations, not to remove them entirely (although "pacifism" could be a setting that force stops all infighting always). Possibly merge with or roll in existing or newfound anti loyalty cascade features, as discovery of the root causes would necessitate.