Hello DFHack team, I appreciate what you are doing for the community!
IMO the biggest bugbear in the DF UI (Steam version) is regarding stockpile creation. In general I use many specific logistic stockpiles and enjoy this aspect of the game. However, unlike workshop creation, there is no shortcut key to place you in stockpile creation mode.
You simply cannot create a stockpile under the cursor without moving the mouse, clicking on the new stockpile button in the stockpile menu on the taskbar, and moving back with the mouse, every single time.
Imagine: the user wants to create a carpenter workshop. The fastest way to do that is to hit b-w-c and click the mouse. (Your shortcuts will be different). The mouse does not even need to be moved if the cursor is already above where I want to build it, which it often is.
Now imagine: the user wants to create stockpiles next to the workshop, inputs and outputs, for wood, furniture, boxes, etc. There is no keyboard command for this. The stockpile shortcut key simply opens the stockpile menu on the UI. That is all it does. The fastest way, therefore, is to move the mouse down to the taskbar, click the new stockpile button, move the mouse back, and draw it.
It sounds a very small quibble, but every time a new fort is created, dozens of stockpiles need setting up, and I find myself muttering "if only there were a shortcut for this", and it becomes a (literal) drag on the "flow" of the UI, which has improved in other aspects since the Steam release.
If there could be a DFHack command that is bindable to a shortcut to place the user in stockpile creation mode, that would be a wonderful thing initially.
As an extended goal, what would be even better is having a menu similar to the DFHack designate menu (bound to ctrl+d) but for stockpiles, to redraw, create certain shapes, disallow barrels, and so on. This could incorporate some of the existing functionality from the stockpiles commands already available.
Hello DFHack team, I appreciate what you are doing for the community!
IMO the biggest bugbear in the DF UI (Steam version) is regarding stockpile creation. In general I use many specific logistic stockpiles and enjoy this aspect of the game. However, unlike workshop creation, there is no shortcut key to place you in stockpile creation mode.
You simply cannot create a stockpile under the cursor without moving the mouse, clicking on the new stockpile button in the stockpile menu on the taskbar, and moving back with the mouse, every single time.
Imagine: the user wants to create a carpenter workshop. The fastest way to do that is to hit b-w-c and click the mouse. (Your shortcuts will be different). The mouse does not even need to be moved if the cursor is already above where I want to build it, which it often is.
Now imagine: the user wants to create stockpiles next to the workshop, inputs and outputs, for wood, furniture, boxes, etc. There is no keyboard command for this. The stockpile shortcut key simply opens the stockpile menu on the UI. That is all it does. The fastest way, therefore, is to move the mouse down to the taskbar, click the new stockpile button, move the mouse back, and draw it.
It sounds a very small quibble, but every time a new fort is created, dozens of stockpiles need setting up, and I find myself muttering "if only there were a shortcut for this", and it becomes a (literal) drag on the "flow" of the UI, which has improved in other aspects since the Steam release.
If there could be a DFHack command that is bindable to a shortcut to place the user in stockpile creation mode, that would be a wonderful thing initially.
As an extended goal, what would be even better is having a menu similar to the DFHack designate menu (bound to ctrl+d) but for stockpiles, to redraw, create certain shapes, disallow barrels, and so on. This could incorporate some of the existing functionality from the stockpiles commands already available.