Releases: DGIorio/VertexOven
Releases · DGIorio/VertexOven
Release list
v0.3.0
Changelog:
- Added a Virtual Ground Plane option: computes contact occlusion against an infinite floor plane directly, without needing to create or place real geometry for it.
- Includes selectable orientation (XY / XZ / YZ) and automatic or manual floor height.
- Added a Sample Distribution option (Cosine-Weighted / Uniform). Cosine-Weighted is the new default and concentrates samples near the surface normal, producing softer, more physically accurate occlusion at the same sample count.
v0.2.0
Changelog:
- Added support to Blender 5.2.
- Added a Margin setting: AO ray offset now scales with face size instead of using one fixed value for the whole mesh. Fixes incorrect shading (dark/light speckling) on large or very small faces.