v0.5.0-sf-alpha — SF Morph Path + Browse Buttons
Pre-release
Pre-release
What's New
SF Morph Path in Save Project Dialog
- New SF Morph Path text field in Save Project dialog (Starfield target game only)
- Folder path is saved to
.ospXML as<SFMorphPath> - BodySlide uses this path to output
morph.datto the correct location (e.g.meshes\morphs\human\female\chargen\body) - If the path is empty, morph.dat output is skipped entirely
- File is always named
morph.dat— only the folder varies
Browse Buttons
- Browse button added to SF Morph Path field
- Browse button added to Output Data Path field (per ousnius request)
- Both browse dialogs start at the game data path and produce a relative path
morph.dat Generation (from v0.4.0)
- Starfield morph.dat export with position offsets, smoothed normals, and tangents
- "Build Morphs" checkbox for Starfield target game
- Wired into both single and batch builds
Install
- Extract the zip
- Copy all files (including
res/folder) to your BodySlide install location - Launch via MO2 for VFS support
Previous Changes
- v0.4.0: morph.dat Build Morphs support
- v0.3.1: IsSF() version bound hotfix
- v0.3.0: External .mesh export + internal geometry