Releases
v1.1
Compare
Sorry, something went wrong.
No results found
What's changed
Features
feat(prune): scissors cursor cuts plants and duckweed with dissolve animation
feat(murder): animals flee knife cursor; nearby animals startle on kill
feat(treasure-chest): improve bubbles — lid animation, startle, fish curiosity
feat(bubbler): long-press slider to adjust bubble intensity
feat(treasurechest): burst-release pattern and pixel-round bubble sizes
feat(decor): add treasure chest and bubbler rock entities
feat(mobile): fish follow finger when dragged on touch screens
Bug Fixes
fix(tests): load cursor.js in shrimp test harness
fix(tests): load cursor.js in shrimp/snail test harnesses
fix(shrimp,snail): detect plants at floor level so animals actually climb
fix(bubbler-rock): emit bubbles from full mound width, not left-biased half
fix(turtle): balance crab predation — long cooldown + gang-up retreat
fix(mobile): iPad full screen edge-to-edge layout
Other Changes
Bump version to 1.1 and run CI only on PRs
test(snail): add coverage for floor-level plant detection fix
test(ci): add game logic unit tests and CI workflow
You can’t perform that action at this time.