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v1.1

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@DJSethDuncan DJSethDuncan released this 10 Jul 04:33
· 108 commits to main since this release

What's changed

Features

  • feat(prune): scissors cursor cuts plants and duckweed with dissolve animation
  • feat(murder): animals flee knife cursor; nearby animals startle on kill
  • feat(treasure-chest): improve bubbles — lid animation, startle, fish curiosity
  • feat(bubbler): long-press slider to adjust bubble intensity
  • feat(treasurechest): burst-release pattern and pixel-round bubble sizes
  • feat(decor): add treasure chest and bubbler rock entities
  • feat(mobile): fish follow finger when dragged on touch screens

Bug Fixes

  • fix(tests): load cursor.js in shrimp test harness
  • fix(tests): load cursor.js in shrimp/snail test harnesses
  • fix(shrimp,snail): detect plants at floor level so animals actually climb
  • fix(bubbler-rock): emit bubbles from full mound width, not left-biased half
  • fix(turtle): balance crab predation — long cooldown + gang-up retreat
  • fix(mobile): iPad full screen edge-to-edge layout

Other Changes

  • Bump version to 1.1 and run CI only on PRs
  • test(snail): add coverage for floor-level plant detection fix
  • test(ci): add game logic unit tests and CI workflow