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Releases: DMCK96/azeroth-world-editor

v0.4.0

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@github-actions github-actions released this 09 Oct 12:31

AI assistant support (MCP)

  • MCP / AI in Settings turns on a local server (127.0.0.1, token-protected, off by default) that an assistant such as Claude Code can connect to.
  • The assistant can look up your world: quests by zone and level, what stands around a point and which way it faces, name and id clashes, and optionally lore from warcraft.wiki.gg (off until you allow it).
  • It can write quests, scenes, boss fights, patrols, loot and new NPCs, objects and items in your open project. Every change is one undoable AI: … step.
  • Editing pauses for a moment while it writes, so your changes and its cannot cross.
  • It never writes to your world database. Three ready-made workflows: quest chain, legendary item, populate a place.

See the AI / MCP guide.

Also in this release

  • NPCs walk their paths and wander in the 3D preview, with Play, Pause and Reset.
  • The World draws transports and docked vessels; instances draw as dungeons, raids and battlegrounds.
  • Fixes: the 3D view no longer goes black away from light areas, and many smaller fixes.

Builds are not code-signed; see the install guide for getting past the first-run warning.

v0.3.0

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@github-actions github-actions released this 08 Oct 15:10

What's Changed

  • NPC visibility: who sees an NPC and which game events its spawns follow by @DMCK96 in #3

Full Changelog: v0.2.0...v0.3.0

v0.2.0

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@github-actions github-actions released this 06 Oct 07:32

What's Changed

  • The 3D editor: a World workspace, spawn editing, the right-click menu and the world patch by @DMCK96 in #1
  • Azeroth World Editor: the rename, a 3D-first docs site, and the 3D editor through spawn groups by @DMCK96 in #2

New Contributors

  • @DMCK96 made their first contribution in #1

Full Changelog: v0.1.0...v0.2.0

v0.1.0

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@github-actions github-actions released this 25 Sep 15:35

The first release of ACORE Quest Creator: build and script quests for your AzerothCore server, then export them as SQL, without editing database tables by hand.

What's in it

  • Quest chains on a canvas. Make new quests or bring in existing chains from your world database, and see how they connect.
  • Givers and objectives. Choose who offers and takes back a quest, and what the player must kill, use, collect or explore.
  • Quest scripting. Describe what happens around a quest as scenes: an NPC speaks on accept, a talk option gives credit, an escort walks a path.
  • Combat wizard. Design how an NPC fights, from one ability to a boss with phases, adds and health thresholds.
  • New NPCs and objects. Pick how they look, their faction and weapons; make readable books and notes, and chests with loot.
  • Quest map. Place spawns on the world map with the game's zone art, snap them to the ground and draw patrol routes.
  • Test in game. Get the GM commands to reload and try a quest on your test server.
  • Export. Review every change, then export an SQL patch or apply it to a dev database. Your live world database is only ever read.

Download

System File
Windows acore-quest-creator-0.1.0-win-x64.exe
macOS, Apple silicon acore-quest-creator-0.1.0-mac-arm64.dmg
macOS, Intel acore-quest-creator-0.1.0-mac-x64.dmg
Linux .AppImage, or the .deb for Debian and Ubuntu

The installers are not code-signed, so Windows and macOS warn you the first time you open the app. The install guide shows how to get past it.

You'll need

  • An AzerothCore world database (including the Conquest of AzerothCore fork) reachable over MySQL.
  • Optional: your server's data folder (the one holding dbc/) and your game client folder, for XP values, name search, ground heights and map imagery.

New here? Start with the guide.