Parent
Source Docs
docs/design/128-alpha-route-camera-readability-and-screenshot-gates.md
docs/design/127-alpha-location-naming-and-map-label-contract.md
docs/design/118-alpha-m1-garden-interaction-layout-builder-brief.md
docs/design/112-alpha-map-implementation-slice-order-and-cut-plan.md
docs/design/115-alpha-map-implementation-issue-split-and-agent-packets.md
docs/design/87-alpha-garden-hub-spatial-metrics-and-interaction-layout.md
docs/design/62-garden-facility-actions-design.md
docs/design/65-garden-npc-anchoring-and-routing-design.md
docs/design/104-alpha-garden-to-ash-underpass-route-node-graph.md
docs/design/111-alpha-garden-visual-language-and-material-palette.md
docs/design/114-alpha-map-playtest-evidence-manifest.md
docs/design/148-open-design-decision-backlog.md
docs/playtests/README.md
Evidence Index And Template
docs/playtests/README.md
docs/playtests/_templates/alpha-map-slice-M1/
Goal
Build the M1 Garden interaction layout so the player can find and stand at the minimum Garden interaction anchors without UI trigger overlap or NPC blocking.
Allowed Scope
- Clinic / Body Hall interaction pad.
- Repair Row check pad.
- Training Target pad.
- Signal Mast sweep pad.
- Memorial Rail or Notice Wall marker.
- Five focus NPC primary anchor markers.
- Five focus NPC dialogue parking markers.
- Temporary labels, trigger markers, color coding, and clearance markers needed for proof.
Forbidden Scope
- Final NPC AI behavior.
- Complete facility backend logic.
- Final Body Hall UI.
- Full Garden personalization.
- Final memorial content.
- Final art props.
- NPC patrol polish.
- Autonomous ambient conversation loops.
- Combat tuning.
- Ash Underpass interior work.
Acceptance
- Capture
M1_01_Garden_Interaction_Layout.png.
- Capture
M1_02_NPC_Anchor_Clearance.png.
- Capture
M1_03_Training_Target_Read.png.
- Capture
M1_04_Pad_Overlap_Check.png.
- Fill interaction pad list.
- Fill NPC anchor list and dialogue parking list.
- Add overlap or clearance note.
- Add Unity console summary if Unity was touched.
- Add
promotion-gate-note.md saying whether M2 can start, is blocked, or can start with mock-only caveats.
- Evidence folder follows
docs/design/114-alpha-map-playtest-evidence-manifest.md, docs/design/118-alpha-m1-garden-interaction-layout-builder-brief.md, docs/playtests/README.md, and the M1 evidence template.
- Route labels and player-facing map copy follow the current Dayton and TIME-class geography decisions, or clearly mark unresolved wording as blocked.
- No Unity scene mutation happens outside the integration workspace or a locked validation owner.
Notes
M1 should not start final Garden polish. It should make the hub usable enough for later Body Hall, facility, dialogue, and Mission Board work to land without fighting layout ambiguity.
Parent
Source Docs
docs/design/128-alpha-route-camera-readability-and-screenshot-gates.mddocs/design/127-alpha-location-naming-and-map-label-contract.mddocs/design/118-alpha-m1-garden-interaction-layout-builder-brief.mddocs/design/112-alpha-map-implementation-slice-order-and-cut-plan.mddocs/design/115-alpha-map-implementation-issue-split-and-agent-packets.mddocs/design/87-alpha-garden-hub-spatial-metrics-and-interaction-layout.mddocs/design/62-garden-facility-actions-design.mddocs/design/65-garden-npc-anchoring-and-routing-design.mddocs/design/104-alpha-garden-to-ash-underpass-route-node-graph.mddocs/design/111-alpha-garden-visual-language-and-material-palette.mddocs/design/114-alpha-map-playtest-evidence-manifest.mddocs/design/148-open-design-decision-backlog.mddocs/playtests/README.mdEvidence Index And Template
docs/playtests/README.mddocs/playtests/_templates/alpha-map-slice-M1/Goal
Build the M1 Garden interaction layout so the player can find and stand at the minimum Garden interaction anchors without UI trigger overlap or NPC blocking.
Allowed Scope
Forbidden Scope
Acceptance
M1_01_Garden_Interaction_Layout.png.M1_02_NPC_Anchor_Clearance.png.M1_03_Training_Target_Read.png.M1_04_Pad_Overlap_Check.png.promotion-gate-note.mdsaying whether M2 can start, is blocked, or can start with mock-only caveats.docs/design/114-alpha-map-playtest-evidence-manifest.md,docs/design/118-alpha-m1-garden-interaction-layout-builder-brief.md,docs/playtests/README.md, and the M1 evidence template.Notes
M1 should not start final Garden polish. It should make the hub usable enough for later Body Hall, facility, dialogue, and Mission Board work to land without fighting layout ambiguity.