Releases: DRNKNDev/SideloadPlay
Releases · DRNKNDev/SideloadPlay
Release list
Sideload 0.1.2
The first game published through the CLI, and the fixes it turned up.
- Games published with
sideload publishlaunch. The launcher was asking the
CDN for the build's directory rather than the entry file the listing names. - Play on Today plays. It used to open the game's page, which is what About
beside it already did. - Today's hero follows the pointer, the way it already followed a controller
moving through the rail. - The loading screen draws the game's cover instead of a placeholder.
- Sideload measures how the launcher is used: opens, game launches and how
long they ran, controllers, and failures. What happens, never who you are,
and only in released builds. See sideloadplay.com/legal/privacy. - Settings no longer offers "Share play stats with developers". It saved
nothing and sent nothing.
Sideload 0.1.1
Fixes found by using the launcher, as a player and as a developer.
- macOS no longer asks for keychain access when the launcher opens. That was
the cookie store being encrypted, and the launcher has never put anything
in it. - Start and the two stick clicks belong to the launcher, and no longer reach
the game as well. Pressing Start to pause could also trigger whatever the
game had bound to Start, and whether it did changed from press to press. - A game stays on screen while the launcher is in the background. It used to
vanish and show the store behind it, then come back when you returned. - The window's close, minimize and zoom buttons return with the pause screen
rather than staying hidden for as long as a game is open. - Today shows the game's name when its listing has no logo, instead of an
empty box where the logo would go. sideload devopens your build into a window that is actually on screen.
It could start hidden and unfocused, which meant Escape reached nothing and
neither the pause screen nor the Dev Mode badge ever drew. The badge has
also moved out of the corner the window buttons live in.
Sideload 0.1.0
The first release. Sideload is a desktop launcher for web games: browse a
catalog and play, without installing anything.
- Games stream when you launch them. Nothing downloads ahead of time and
nothing is left on disk. - A controller drives everything, not just the game. Games get the pad
directly and need no SDK for it. - Every game runs sandboxed, and can only reach the network if its listing
says it needs to. - macOS on Apple Silicon.
This is a developer alpha. Tokens are issued by hand, there is no signup, and
games are published with the sideloadplay CLI rather than from the launcher.
The launcher updates itself. A new version downloads in the background and is
applied the next time you quit, never in the middle of a game.