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Guild Chest Fix 1.5.1
The download is a zip with a folder inside now instead of one packed exe. Unzip it anywhere and run GuildChestFix.exe from the folder. Dragging a Level.sav or a world folder onto the exe still works the same.
This fixes a real problem a commenter caught. The old exe ran as two identical processes because of how it was packed, and ending the wrong one in Task Manager left the other behind with no window, sitting on its Press Enter prompt forever and holding a lock on the exe file so it could not even be deleted. The new packing is one process, and closing the window now always ends the tool at once, even mid prompt.
The old packing is also why a handful of VirusTotal engines were guessing the tool was malware. A single exe that unpacks itself into temp and runs from there looks like a dropper to a scanner, on top of being unsigned. That packing is gone. The tool also starts no other programs at all now, the running game check asks Windows for the process list directly instead of running tasklist. And it looks for the Oodle codec inside Steam games you already have before it ever tries downloading one, so on most setups it never touches the internet.
Starting with this release the zip on this page is built by GitHub Actions from the tagged source, in public. The build log shows the test suite passing and prints the sha256 of the zip, and the zip carries a provenance attestation you can check with gh attestation verify GuildChestFix.zip --repo DSSidhu2206/GuildChestFix. So you can confirm the file you downloaded came from this code instead of taking my word for it.
Nothing about how the save is edited has changed. It is still one number per guild, verified byte by byte, with a backup written first.