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0.2.3
Iterative deepening + rudimentary time controls
Strategic results etc should be the same as 0.2.2
Combat results:
Maia-1700 - 9-3-4 - 65.6%
Dual v0.2.3 - 6-10-4 - 55.0%
Dual v0.2.2 - 4-9-11 - 35.4%
(engine could have been more aggressive with search depth in some positions which helped, especially transition from middlegame to endgame and any stage which has varied breadth)