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support for 6.382.893.0 + other improvements/fixes
ForzaCryptoTool V2.7 — Release Notes
⚠️ Major workflow change: Sessions removed
The Sessions tab is gone. The full GameDB flow — decrypt → edit → re-encrypt → re-edit → merge — now happens entirely on the Dashboard with plain files. No session bookkeeping, no hidden state. This is a simpler, more predictable workflow.
New
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Decrypt ANY modified database. You can now decrypt a GameDB you've already edited/re-encrypted — not just stock game files. The tool automatically picks the right decrypt path (IV table for stock DBs, in-file IVs for modified ones), so the re-edit loop works: decrypt → edit → re-encrypt → decrypt again → edit again → re-encrypt.
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Merge another DB's changes (auto-detect). New Merge button on the Dashboard: pick a donor decrypted GameDB and the tool automatically detects what changed in it (added/modified rows) and applies only those rows into your DB — no table-picking. Includes integrity checking, foreign-key safety, and a container-size guard, and it backs up your file first.
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Re-encrypt without sessions. Re-encrypt asks for the original encrypted
.sltonly when it needs it; right after a decrypt it's one click. Sends the IV table for stock originals and goes table-free for modified ones automatically. -
Real error messages. Backend failures now show the actual reason.
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Multi-version GameDB IV table. The bundled IV table covers multiple game builds at once (currently 6.353.145.0 and 6.382.893.0). This is to add unlimited support for future game versions.
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"No edits detected" warning. After a re-encrypt, if the output is byte-identical to the original, the tool warns you loudly — catching "I forgot to save / edited the wrong file."
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In-app next-step guidance. After each operation the tool tells you exactly what to do next.
Improved
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Auto-update fixed. The updater now points at the correct public releases repo (it was 404'ing before) and gives honest "up to date / no release / can't reach GitHub" messages instead of falsely claiming you're current.
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Older ForzaTech: only valid combos. The game/key-type dropdown now offers only the key types each game actually supports, so you can't pick a combination the backend rejects.
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Consistent naming/icons. The re-encrypt action is "Re-Encrypt" with a single icon everywhere.
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Sidebar navigation rebuilt on a cleaner internal model.
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MS Store version is now FULLY supported.
Fixed
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The "Job polling failed: backend reported failure" error on modified databases — root-caused and fixed across frontend (decrypt-path selection, real error surfacing) and backend (block-0 reconstruction, oversized-recovery rejection).
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Re-Encrypt no longer greys out on a decrypted GameDB loaded on its own.
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Merge no longer freezes the window (runs in the background) and is guarded against exceeding the fixed GameDB container size, with a clear message instead of a confusing backend error.
How to use it (quick reference)
Edit the game database
- Dashboard → drag your encrypted
gamedbRC.slt→ Decrypt. - Open the
..._decrypted.sqlitein DB Browser for SQLite, edit, Save, close. - Re-Encrypt (pick the original
.sltif asked) → loadable.slt.
Merge another DB's changes into yours
- Decrypt your base DB. With the decrypted
.sqliteloaded, click Merge. - Pick the donor decrypted
.sqlite→ it auto-applies the donor's changes. - Re-Encrypt → loadable
.slt.
Notes
- Always back up your files before editing.
- IV capture for Profile and Method 22 is unchanged.
- After a game update there's a chance the backend needs updating. Please don't spam-report issues if the backend simply needs new keys after a patch.