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Releases: DaVillka/mint-multiplayer-releases

MiNT Multiplayer v1.0.0-dev

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@DaVillka DaVillka released this 15 Sep 09:52

Update 1.0.0

A major C# update — Stage One.

  • Migrated to .NET 10.

  • Added support for running C# resources on Linux.

  • The C# module has been split into a server runtime and an SDK for resource developers.

  • Added IModule, local entity data via GetData / SetData, and support for custom entity classes.

  • Implemented cross-resource communication, including C# → JavaScript and JavaScript → C# interaction.

  • Added function exports between resources with argument passing and return values.

  • Added support for strongly typed metadata.

  • Extended support for passing arrays, dictionaries, and entity references.

  • Added more properties and methods for players, vehicles, and objects.

  • Added entity search filters.

  • Added server-side markers that can be visible only to selected players.

  • Added server-side TextLabel. Supported features include text, font, size, scale, color, outline, alignment, rotation, face-camera mode, dimension, and streaming distance.

  • Added support for voice filters via VoiceChannel.Filter. 13 effect types are available.

  • Extended access to server settings and resource file reading.

  • Added the ability to change the password of a running server and gracefully stop it via Server.Stop().

  • Migrated to Ubuntu 24.04.

Added SDK Packages

npm

@mint-sdk/types-shared

@mint-sdk/types-client

@mint-sdk/types-server

@mint-sdk/types-natives

NuGet

Mint-SDK.Server

Installation:

dotnet add package Mint-SDK.Server

Fixes

  • Fixed an issue with entities being deleted more than once.

  • Fixed issues with delivering long messages.

  • Fixed an issue where the cursor could become invisible.

  • Fixed synchronization issues with punctured vehicle tires.

MiNT Multiplayer v0.1.0-dev

Pre-release

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@DaVillka DaVillka released this 11 Sep 20:52

Development release.