You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Updated bundled LÖVE 11.5 to latest post-release revision to fix possible stuttering on Windows on some systems
Added Arabic localization by Eternal Dream Arabization
Fixed a forgotten bug with text width detection for results containing non-ascii on the search screen
In the script editor, line numbers above 9999 can now be displayed
Saving of very long scripts may now be faster
Tab autocompletion in the script editor now only autocompletes commands from the current scripting language (simplified or internal)
Fixed an oversight where, when making a ZIP for a level, multiple .vvvvvv files could be added to the same ZIP (oopsie...)
The Linux and macOS filesystem functions now support longer filenames and longer extensions (filtering by .fontmeta files works now)
Improved error messages on Linux and macOS if playtesting goes wrong
You can now close playtesting VVVVVV from Ved by pressing the play button (or Enter) again - no more dialogs saying "You're already playtesting!"
Improved the readability of error messages in file picker dialogs
The plugins folder path can now be clicked to open the folder
Added a volume control to the music/sound player
You can now place (decorative) terminals with an empty script name, without going into the entity properties
The flags screen now has a three-column layout (for bigger fonts)
Dragging and dropping a flag is now canceled when exiting and reentering the flags screen
You can now press Esc to cancel placing a script box or warp token (or switch tools, or go to a different room for a script box)
It should now also be harder to break things by pressing buttons while Ved is waiting for you to place the second corner of a script box
You can now click entities to take certain actions on them, just like the main game editor! (For example, clicking platforms or enemies to change their directions). In addition, you can now click on warp token entrances/destinations to go to the other end.
Fixed creating a stamp from the tiles picker when holding Ctrl+Shift on Windows
Fixed cursor getting stuck as an I-beam if you stopped text input while the cursor was on the text (like Enter/Esc to stop editing roomtext)
The script coordinate display (for commands like createentity) now appears and lets you click if no coordinates are filled in yet (except for the text command), and clicking to change negative coordinates now works as expected
Int.sc mode now knows to avoid splitting setactivitytext or setroomname and the line after, and empty values for these commands are no longer replaced with #
Added a quick Reload button to the graphics viewer (taking the shortcut R from the RGB checkbox, so that is now C, for Color. Sorry if that was in your muscle memory!)
A few places where the wrong font was used have been fixed (like displaying level text in the UI font)