What's Changed
Fixes
- Outputs 11 and 12 now reflect their real state instead of always reading off. The inbound state frame was decoded as plain hex while the outbound frame was BCD-encoded, so state broadcasts for those two outputs landed under the wrong cache keys. Both directions are now symmetric.
- Adding a light no longer delays the entity from appearing. The fast-path reload used to block on the response burst before re-forwarding the platform. It now fires the state dump and lets the running read loop push the fresh state to the entity as it arrives, so the entity shows up immediately and settles within a fraction of a second.
Full Changelog: v0.3.5...v0.3.6