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Releases: Dan-Ofri/DonkeyKongOG

🦍 Donkey Kong v1.0 - First Release

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@Dan-Ofri Dan-Ofri released this 25 Nov 23:14

🎮 Donkey Kong C++ - First Official Release!

Classic Donkey Kong arcade game reimagined in modern C++ with advanced OOP design.

✨ Features

  • 4 Game Modes: Regular, Save, Load, Silent
  • Multiple Levels: Pre-loaded test levels included
  • Console Graphics: Full ASCII art rendering
  • Object-Oriented Design: Showcasing C++17 best practices
  • Polymorphism & Inheritance: Advanced OOP patterns

📥 Download & Play

  1. Download DonkeyKongOG-v1.0-Windows-x64.zip below
  2. Extract the ZIP file
  3. Double-click DonkeyKongOG.exe
  4. Enjoy! 🦍

🕹️ Controls

Key Action
A / D Move Left/Right
W / X Climb Up/Down
SPACE Stay in place
ESC Pause game

📋 What's Included

  • ✅ DonkeyKongOG.exe - Ready-to-run executable (64-bit Windows)
  • ✅ Level files (dkong_01/02/03.screen)
  • ✅ Sample recordings - Gameplay examples
  • ✅ README.txt - Quick start guide

💻 System Requirements

  • Windows 7/8/10/11 (64-bit)
  • No dependencies required - Just run!

🛠️ For Developers

Want to build from source or contribute?
Check out the full README for build instructions.

📝 Changelog

v1.0.0 - First Release

  • ✨ Initial public release
  • ✅ Complete game implementation with 4 modes
  • ✅ Pre-loaded test levels
  • ✅ Save/Load gameplay functionality
  • ✅ Comprehensive documentation
  • ✅ Cross-platform compatible code (C++17)

🙏 Acknowledgments

  • Original Donkey Kong by Nintendo (1981)
  • Built as part of Object-Oriented Programming in C++ course
  • Academic Year 2024/2025

Made with ❤️ and C++17

© 2025 Dan Ofri | MIT License