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Releases: DanielSchaack/Metal-Hellsinger-AP-Mod

Metal: Hellsinger AP Client v1.1.4

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@DanielSchaack DanielSchaack released this 27 Sep 13:09

Metal: Hellsinger AP Client v1.1.4

Hotfix for the AP Client.
NOTE: The client may not correctly display available locations for seeds generated on 1.1.0, 1.1.1, 1.1.2 and 1.1.3, but is compatible with seeds generated on those.

FIXED

  • Deathlink sending despite being disabled.

Metal: Hellsinger AP Client v1.1.3

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@DanielSchaack DanielSchaack released this 13 Sep 09:30

Metal: Hellsinger AP Client v1.1.3

Hotfix for both the AP Client and the client.
NOTE: The client may not correctly display available locations for seeds generated on 1.1.0, 1.1.1 and 1.1.2, but is compatible with seeds generated on those.

ADDED

  • A default-off option to include the Archdevil difficulty. A new YAML is not required, but Archdevil may not be included

FIXED

  • Ultimate Mastery Torments now always require atleast 2 ultimates of the torments' weapon. If weapons are required for the torments' unlock, then all ultimates are still required.
  • Already received items/traps are no longer received again when loading into the same slot after closing the game.

Metal: Hellsinger AP Client v1.1.2

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@DanielSchaack DanielSchaack released this 05 Sep 12:03

Metal: Hellsinger AP Client v1.1.2

Hotfix for both the AP World and the client.
NOTE: The client may not correctly display available locations for seeds generated on 1.1.0 and 1.1.1, but is compatible with seeds generated on those.

CHANGED

  • Enabling Archdevil enemies now sets the softlogic level onto Archdevil instead of Beast (The amount of enemies can be pretty overwhelming, even on lower difficulties, requiring more movement options to competently beat encounters)

FIXED

  • Five Endings fury combo location availability should now properly be shown in the client.
  • Fury Combos requiring Quick Reload now also require a reloadable weapon. (Having only Hellcrow made these locations impossible to access)
  • The Red Right Hand is now properly classed as a close range weapon
  • Terminus (Sword) is no longer classified as either a long or close range weapon (Soft logic for the final boss requires a close and long range weapon, this now allows for only ranged weapons for these requirements)
  • The boss avatars spawned in the final boss no longer grant their First Kill Locations (and no longer spam the logs on each frame)

Metal: Hellsinger AP Client v1.1.1

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@DanielSchaack DanielSchaack released this 30 Aug 20:17

Metal: Hellsinger AP Client v1.1.1

Hotfix-Release

FIXED

  • Yhelm Max Multiplier being assigned the wrong encounter
  • Entering Sheol triggering 'Section Completed' checks
  • Lost Vulcan not being able to trigger 'First Kill' checks

Metal: Hellsinger AP World v1.1.0

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@DanielSchaack DanielSchaack released this 30 Aug 13:33
d00fecd

Metal: Hellsinger AP World v1.1.0

Content Update for both the AP World and the client.
NOTE: The client is not backward compatible with the previous version. Please make sure to update both

ADDED

  • Mandatory "First Kill" checks for each enemy type and the bosses.
  • Optional "First Slaughter" checks for each enemy type.
  • Option for minimally required difficulty. Any difficulty below this one is not available and the client won't send any checks on lower difficulty. Logic respects this setting
  • Option (and client configuration) to activate all enemies from Archdevil for any difficulty. Note: These enemies are added on top of the regular ones, even in places where the enemies would be replaced for Archdevil

CHANGED

  • Fury Combo Checks are now optional
  • Renamed Bestiary checks
  • Cutscenes no longer count as play time, meaning no items/deathlinks can be received while they are active
  • Deathlink is no longer on by default

FIXED

  • Game crashing when finishing a Hell while not being connected
  • Sending Boon Checks when starting any Hell
  • Sheol shows as locked if found but not having met its requirements
  • Miscellaneous uncaught exception
  • DLC Songs and Outfits not being randomized before connecting to any slot

REMOVED

  • Option for Non-randomized Hells. Please use Plando to add the required hells to inventory or to set them as completion rewards instead.

Metal: Hellsinger AP Mod v1.0.1

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@DanielSchaack DanielSchaack released this 25 Aug 19:22

Metal: Hellsinger AP Mod v1.0.1

Hotfix Release for the Metal: Hellsinger AP Mod.

FIXED

  • Game correctly goals based on win condition (win conditions were swapped LOL)
  • Max Multiplier in Sheol Boss fight properly sends its check now
  • Leviathan Mode now shows all items as purchaseable if they were unlocked without the mod

Metal: Hellsinger AP Mod v1.0.0

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@DanielSchaack DanielSchaack released this 23 Aug 12:26
28407f8

Metal: Hellsinger AP Mod v1.0.0

Initial Release for the Metal: Hellsinger AP Mod.

What does randomization do to this game?

In the Metal: Hellsinger Randomizer, every item in the game can be randomized. All Hells, Torments, Weapons, Songs, Outfits, Coat of Arms and Multiplier Pickups can be randomized, as well as player abilities like Jumping, Reloading, Dashing and destroying in-game destructibles.

Song and Outfit randomization and other options like additional weapon variants are also available and can be turned on in the client mod.

What does this mod offer outside of the Archipelago Randomizer integration?

This mod also includes customization in configuration, such as:

  • Enabling the hidden weapons from the Leviathan mode
  • Excluding Paz and or Terminus from Hells
  • Activating constant Weapon Trickery for all modes
  • Enabling Archdevil versions of torments/challenges
  • Randomizing outfits on Hells loading
  • Randomizing main and boss songs for the Hells mode, including a whitelist in randomization
  • Dispensing random items such as voicelines, multiplier pick ups or speed ups/downs during gameplay

What is the goal of Metal: Hellsinger when randomized?

The standard goal is the same as the vanilla game. Beat the Red Judge atop the mountain in Sheol.

Alternatively, a number of Aspects can be slain instead.

How many checks are in Metal: Hellsinger?

There are between 150 and 500 checks located across the world of Metal: Hellsinger.

Is there a tracker pack?

There is currently no visual tracker pack for this randomizer.

You can use the Universal Tracker (by Faris and qwint) to find a complete list of what checks are in logic with your current items. You can find it on the Archipelago Discord. This tracker is an extension of the regular Archipelago Text Client.

What should I know regarding logic?

In general:

  • You always start with one of the eight Hells.
  • You are expected to be able to beat any Hell if you do not randomize any ability.
  • In case of randomizing abilities, there are some soft requirements the logic abides to. For details check the Archipelago Discord thread

Does this game have item and location groups?

Yes! To find what they are, open up the Archipelago Text Client while connected to a Metal: Hellsinger session and type in /item_groups or /location_groups.

Is there anything else I should know?

  • Death Link can be toggled in game, and it can be set to receive traps instead of deaths.