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v 0.1.0

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@DanilChizhikov DanilChizhikov released this 11 Oct 06:04
· 1 commit to master since this release

Added

  • Complete object pool implementation for Unity
  • Support for both GameObjects and Components
  • Flexible configuration via ScriptableObject
  • Comprehensive test coverage
  • Documentation in README.md

Changed

  • Improved performance with large numbers of objects
  • Optimized memory usage

Fixed

  • Fixed issues with object return to pool
  • Eliminated memory leaks