Releases: DankZoneStudios/CV64Recomp
Release list
Castlevania 64: Recompiled v0.6.1
FROM DANK STUDIOS....COMES ONE OF THE GREATEST CLASSICS OF ALL TIME, RECOMPILED!!! 🔥🔥🔥🔥🔥🔥🔥🔥
Castlevania 64: Recompiled v0.6.1
The first full release of my modified Castlevania 64 recompilation!
Castlevania 64: Recompiled brings the Nintendo 64 classic to modern Windows PCs through static recompilation, building on the original CV64Recomp project by RevoSucks and its upstream projects.
This isn't just the original game running in an emulator. The original N64 game code has been recompiled for modern hardware, giving Castlevania 64 a foundation for features and improvements that go beyond the limitations of the original console.
What's improved over the original N64 game?
🖥️ Modern widescreen support
Castlevania 64 was originally designed around a 4:3 display. CV64Recomp can expand the game for modern widescreen displays, giving you a much wider view of Dracula's world.
And with v0.6.1, widescreen just got a major improvement.
The original game used fixed CPU-side visibility boundaries designed around its 320×240 presentation. Even when the game was rendered in widescreen, objects could disappear once they moved beyond that original 4:3 viewing area.
That's now fixed.
The game's object visibility boundaries dynamically adapt to the active display aspect ratio, allowing the expanded widescreen view to properly render objects beyond the limits of the original N64 screen.
Prefer the original experience? 4:3 remains fully supported, with the original visibility behavior preserved.
🖥️ Native Windows build
CV64Recomp provides a ready-to-run Windows x64 executable.
You don't need to configure an emulator or compile the project yourself. Supply your own legally obtained USA / NTSC-U v1.0 Castlevania 64 ROM and the recompilation handles the rest.
🛠️ Modernized PC foundation
This fork also includes work aimed at making Castlevania 64 easier to build, run, and maintain on modern systems, including:
- Reproducible recompilation/build workflow
- Runtime and compatibility fixes
- Windows build fixes
- Updated dependency integration
- Updated launcher interface and artwork
- Updated Castlevania 64 launcher styling
What's new in v0.6.1?
- Major widescreen object-culling fix
- Objects no longer disappear at the original 4:3 horizontal visibility boundaries while using Expand mode
- Visibility boundaries now dynamically scale with the active output aspect ratio
- Original 4:3 behavior is preserved
- Promoted from pre-release to a full release
The widescreen implementation may still expose visual quirks in a game originally designed exclusively for 4:3, but one of the major limitations of the expanded view has now been eliminated.
Installation
- Download
CV64Recompiled-v0.6.1-windows-x64.zip. - Extract the ZIP to a folder.
- Run
CV64Recompiled.exe. - When prompted, select your legally obtained Castlevania 64 (USA v1.0) ROM.
Required ROM
This release requires the USA v1.0 version of Castlevania 64.
SHA-1:
989A28782ED6B0BC489A1BBBD7BEC355D8F2707E
Other regions or revisions of Castlevania 64 are not supported by this build.
You can compare the SHA-1 hash of your ROM against the value above to verify that you have the correct version.
No Castlevania 64 ROM is included with this release. You must supply your own legally obtained copy.
Windows requirement
The current Microsoft Visual C++ Redistributable for Visual Studio 2015–2022 (x64) may be required.
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist
Mods
Mods have not been extensively tested with this release.
Source and licenses
The source code corresponding to this release is available from the v0.6.1 tag in this repository.
CV64Recomp is distributed under the GNU General Public License version 3. See COPYING for details.
Third-party software and assets retain their respective licenses. See THIRD_PARTY_NOTICES.md and the included third_party_licenses directory for details.
SHA-256
CV64Recompiled-v0.6.1-windows-x64.zip
7b35afcf4a92c3f9a7788629349046c58fe556fd7e2a659818e84ef60155ff8c
Castlevania 64 was built for the Nintendo 64. Now it's been recompiled for the modern PC.
🔥 Enjoy Castlevania 64: Recompiled v0.6.1! 🔥
Castlevania 64: Recompiled v0.6.0
FROM DANK STUDIOS....COMES ONE OF THE GREATEST CLASSICS OF ALL TIME, RECOMPILED!!! 🔥🔥🔥🔥🔥🔥🔥🔥
Castlevania 64: Recompiled v0.6.0
This is a Windows x64 release of my modified fork of Castlevania 64: Recompiled, based on the original CV64Recomp project by RevoSucks and its upstream projects.
I wanted to have this out for Castlevania's 40th anniversary, but it took a little longer than expected!
Known issues
- Widescreen support works, but currently has some visual bugs. I may look into improving this in future releases.
- Mods have not been tested with this release.
What's included
This release includes a ready-to-run Windows build, so you do not need to compile the project yourself.
Highlights of this fork include:
- Reproducible recompilation/build workflow
- Runtime and compatibility fixes
- Updated launcher interface and artwork
- Updated Castlevania 64 launcher styling
- Windows build fixes
- Updated dependency integration
Installation
- Download
CV64Recompiled-v0.6.0-windows-x64.zip. - Extract the ZIP to a folder.
- Run
CV64Recompiled.exe. - When prompted, select your own compatible North American Castlevania 64 ROM.
No Castlevania 64 ROM is included with this release.
Windows requirement
The current Microsoft Visual C++ Redistributable for Visual Studio 2015–2022 (x64) may be required.
https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist
Source and licenses
The source code corresponding to this release is available from the v0.6.0 tag in this repository.
CV64Recomp is distributed under the GNU General Public License version 3. See COPYING for details.
Third-party software and assets retain their respective licenses. See THIRD_PARTY_NOTICES.md and the included third_party_licenses directory for details.
SHA-256
CV64Recompiled-v0.6.0-windows-x64.zip
bf71ad9ed4926eb0b469a4a03a5ebb12bbd3ca0c37387d01d63b43be66195930