A life simulation on a living 3D Earth. Eat, sleep, work, shop, and build businesses anywhere on the planet — a playable society with an in-game, server-ready economy.
The first 2,000 founders receive $200,000 in-game credits to bootstrap the world's economy: claim an area, open businesses, hire, trade, and build. Real payouts, withdrawals, land sales, and crypto settlement are disabled until server authority and compliance review are ready.
git clone https://github.com/DansiDanutz/Reality.git
cd Reality
npm install
npm run devOpen http://localhost:5173, claim your founder slot, and start living.
| System | Status |
|---|---|
| Real Earth — spinning globe that becomes a 3D city with real streets & buildings | ✅ |
| Needs simulation — food, energy, hygiene, fun, health | ✅ |
| Real time (Rule #1) — real local clocks per home timezone; 8-real-hour shifts; your citizen self-cares (and spends) while you're away | ✅ |
| Jobs & shifts — 5 careers, XP, level-ups | ✅ |
| The Market — 78 items in 10 categories with search: food, drinks, clothing, electronics, furniture, vehicles, education, leisure, homes, businesses | ✅ |
| Career gear with wage bonuses · education with instant XP · endgame purchases up to a $1.2M airline | ✅ |
| Businesses placed anywhere on Earth, in-game operating income | ✅ |
| Real founder registry — exactly 2,000 slots, first-come, live counter | ✅ online |
| Shared world map — see every citizen's businesses on the globe | ✅ online |
| Global net-worth leaderboard | ✅ online |
| Founder grant ($200,000) | ✅ |
| Guided onboarding — 7 objectives with XP rewards | ✅ |
| Offline in-game accrual — businesses simulate while you're away (capped at 3 game days) | ✅ |
| Random life events | ✅ |
| Trade-route arcs between your holdings on the globe | ✅ |
| Save game (browser localStorage + optional cloud backup) | ✅ |
Engine test suite (npm test) |
✅ |
| Server-authoritative Founder Area, ledger intents, and world placement | 🟡 staged authority; production cutover pending |
- Game Design — mechanics, needs, jobs, progression
- Economy — money supply, prices, yields, sinks & faucets
- Architecture — code layout today, server design for v1
- Roadmap — beta → online launch → society
- All roadmaps & implementation status — one consolidated view of product, technical, content, and monetization roadmaps
- Presentation page — shareable one-page pitch for the game (
/presentation.html) - Contributing — the game is built in the open; PRs welcome
Reality is a society simulator: every mechanic mirrors a real-world loop. You must eat and sleep. You work to earn game credits. You spend to live. Surplus becomes capital; capital becomes businesses; businesses serve citizens and create ledger events. The server-authoritative release turns that loop into local demand-driven gameplay before any crypto, payout, or land-sale feature can be enabled.
The founder cohort exists to solve the cold-start problem every player economy has: someone has to be able to build the first coffee shop before anyone can buy coffee.
React 19 + TypeScript + Vite · MapLibre GL + Three.js · Zustand (local projection + persistence) · Vercel API routes · Neon Postgres (registry, ledger, quotas, and staged Founder Area authority) · Vercel Blob (compatibility snapshots and media). Local UI development works without credentials; online registration, shared-world writes, and Founder Area cutover require the documented server environment.
MIT — see LICENSE. Game concept and the Reality brand © DansiDanutz.