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How to Extend FlashAttention to Nearly Infinite HeadDim and Achieve Fully Fused MLA? #1483

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@DefTruth

Hello, @tridao. I noticed that you've recently been working on extending the head dimension (headdim) beyond 256 on the Hopper architecture. Coincidentally, I'm making a similar attempt, but not on the Hopper architecture. I've extended the headdim supported by FlashAttention to 1024, and it can even be larger. My main improvement to FlashAttention is to lower the tiling level from the Attention level to the MMA level, that is, to achieve a fully GEMM tiling style, and can achieve O(1)⚡️SRAM complexity. For the sake of concise expression, I've named this new Attention tiling technology FFPA: Yet antother Faster Flash Prefill Attention with O(1)⚡️SRAM complexity for headdim > 256, 1.8x~3x↑🎉faster vs SDPA EA.

As we know, in GEMM, we don't run out of shared memory (smem) due to an overly large K dimension. However, in FlashAttention, an overly large HeadDim can cause a shortage of smem, which is unreasonable. I've implemented some experimental kernels using MMA PTX, which have been open-sourced in ffpa-attn-mma, and only the forward pass is supported.

Extending the support of FlashAttention for large HeadDim is meaningful in the context of DeepSeek MLA. For example, when the headdim supported by FlashAttention exceeds 512, we can achieve fully Fused MLA in the prefill stage. Of course, this involves a large number of modifications to FlashAttention, and I can't complete all the modifications in my spare time. Therefore, I've opened this discussion to share my ideas.

As an experiment, I used MMA PTX to implement this fine - grained tiling and achieved good performance. I think similar things can also be done with CuTLASS. In my experiment, for FFPA when the headdim = 512 and the MMA Acc is F32, it can reach 105 TFLOPS (105/119 = 88%) on the NVIDIA L20, and 149 TFLOPS on the NVIDIA 4090.

  • 📚 NVIDIA L20 (*=MMA Acc F32, ^=MMA Acc F16, T=TFLOPS, ~1.8x↑🎉)
Algorithm 320 384 448 512 576 640 704 768 832 896 960 1024
SDPA EA 56T 63T 58T 58T 55T 56T 54T 55T 54T 55T 54T 56T
FFPA L1* 102T 102T 103T 104T 103T 95T 95T 95T 95T 96T 95T 94T
Speedup 1.82x 1.62x 1.78x 1.79x 1.87x 1.7x 1.76x 1.73x 1.76x 1.75x 1.76x 1.68x
FFPA L1^ 104T 103T 103T 102T 104T 103T 102T 94T 94T 94T 100T 100T
Speedup 1.86x 1.63x 1.78x 1.76x 1.89x 1.84x 1.89x 1.71x 1.74x 1.71x 1.85x 1.79x
  • 📚 NVIDIA L20 (*=MMA Acc: QK F32 + PV F16, ^=MMA Acc F16, T=TFLOPS, ~1.9x↑🎉)
Algorithm 320 384 448 512 576 640 704 768 832 896 960 1024
SDPA EA 56T 64T 58T 58T 55T 56T 54T 55T 54T 55T 54T 56T
FFPA L1* 105T 102T 104T 103T 105T 95T 95T 94T 94T 94T 102T 101T
Speedup 1.88x 1.59x 1.79x 1.78x 1.91x 1.7x 1.76x 1.71x 1.74x 1.71x 1.89x 1.8x
FFPA L1^ 104T 103T 103T 102T 103T 103T 102T 94T 94T 94T 100T 100T
Speedup 1.86x 1.61x 1.78x 1.76x 1.87x 1.84x 1.89x 1.71x 1.74x 1.71x 1.85x 1.79x

I hope the idea of FFPA can help extend FlashAttention to support larger head dimensions (headdim), thus making it a more versatile algorithm. The following is an introduction and benchmark of FFPA. For more details, please refer to the ffpa-attn-mma repository.

🤖FFPA: Yet antother Faster Flash Prefill Attention with O(1)⚡️GPU SRAM complexity for large headdim🐑

📚FFPA L1~L3 Design | 📈L20 ~1.9x↑🎉 | 📈A30 ~1.8x↑🎉 | 📈3080 ~2.9x↑🎉 | 📈4090 ~2.1x↑🎉

🤖FFPA: 1.8x~3x🎉faster vs SDPA EA with or without MMA Acc F32

🤖[WIP] FFPA: Yet antother Faster Flash Prefill Attention with O(1) SRAM complexity & O(d/4) or O(1) register complexity for large headdim (D > 256), almost 1.8x~3x 🎉 faster than SDPA EA with or without MMA Acc F32 on many devices: 📈L20 ~1.9x↑🎉, 📈A30 ~1.8x↑🎉, 📈3080 ~2.9x↑🎉, 📈4090 ~2.1x↑🎉. FFPA Attention Algo: Fine-grained tiling for large headim, FA-2 Attention Algo: Coarse-grained tiling for small headidm.

💡NOTE: This project is still in its early dev stages and now provides some kernels and benchmarks for reference. More features will be added in the future.

📖 Contents

📖 FFPA L1~L3: FlashAttention + QKV Fine-grained Tiling at MMA level💡

We have extended FlashAttention for large headdim (D > 256) by implementing Fine-grained Tiling at the MMA level (GEMM style) for the Q@K^T and P@V matmul. This approach results in a constant SRAM usage of Br * 16 or Bc * 16 (Br = Bc) for Q, K, and V, leading to an overall SRAM complexity of O(2 * Br * 16) ≈ O(1) and a register complexity of O(d/4) or O(1). Consequently, this method allows us to extend headdim beyond 256 and achieve faster performance compared to SDPA with or without MMA Accumulation F32 (1.8x~3x 🎉 faster than SDPA EA).

We have named this new attention tiling technique FFPA: Faster Flash Prefill Attention. We have designed three (L1~L3) levels of FFPA based on SRAM and register complexity considerations. All levels will not introduce any additional VRAM requirements, ensuring that the HBM memory complexity remains same as FlashAttention. 👇

  • 📚L1: level 1, O(2xBrx16)≈O(1) SRAM complexity, ≈O(d/4) register complexity.
  • 📚L2: level 2, O(2xBrx16)≈O(1) SRAM complexity, ≈O(1) register complexity + Q@K^T recomputation.
  • 📚L3: level 3, O(2xBrx16)≈O(1) SRAM complexity, ≈O(1) register complexity + scaling O via HBM offloading.

By leveraging this approach, we can achieve better performance than SDPA EA for large headdim (D > 256). Approximate SRAM and register complexity analysis for L1~L3 is as follows: (d=headdim, C,Br,Bc=Constant, Br=Bc) 👇

📚Complexity 📚FFPA L1 📚FFPA L2 📚FFPA L3 📚FA-2
SRAM O(2xBrx16)≈O(1) O(2xBrx16)≈O(1) O(2xBrx16)≈O(1) ≈O(3xBrxd), d↑
Register ≈O(d/4), d↑ O((Bc/16)x4+2C)≈O(1) O((Bc/16)x4+2C)≈O(1) ≈O(d/2), d↑
HBM ≈FA2≈O(Nd), O ≈FA2≈O(Nd), O ≈FA2≈O(Nd), O ≈O(Nd), O
Extra HBM ≈FA2≈O(N), m,l ≈FA2≈O(N), m,l ≈FA2≈O(N), m,l ≈O(N), m,l

📚👇Core Features🎉🎉: I have implemented FFPA L1~L3 using pure MMA PTX instructions, which supports many features such as Split-Q, SMEM Swizzle/Padding, QKV Multi-Stages(1~4), Tile MMAs/Warps, Mixed MMA F32/F16 Acc (Q@K^T MMA Acc F32 + P@V MMA Acc F16), Fully Shared QKV SMEM, Prefetch QKV g2s, Persist Q s2r/g2s, Fully QKV Fine-grained Tiling(GEMM style), Collective Store, etc.

📚Feature 📚Feature 📚Feature 📚Feature
✔️Tensor Cores ✔️MMA(m16n8k16) ✔️Tile Block(Br, Bc) ✔️Tile MMA/Warp
✔️Split Q(FA-2) ✔️Pack LDST(128 bits) ✔️SMEM Swizzle/Pad ✔️Copy Async
✔️Reg Double Buffers ✔️QKV Multi-Stages(1~4) ✔️Collective Store(Shfl) ✔️Prefetch QKV g2s
✔️QKV Fine-grained Tiling ✔️Shared QKV SMEM ✔️Mixed MMA Acc ✔️Persist Q s2r/g2s
template<
  const int kHeadDim,              // Headdim, 32~1024     
  const int kMmaAtomM,             // MMA Atom M, 16
  const int kMmaAtomN,             // MMA Atom N, 8
  const int kMmaAtomK,             // MMA Atom K, 16
  const int kMmaTileSeqLenQ,       // 4, more MMA(warp), M=16*4=64, Q@K^T=[Br(M), d(K)]@[d(K),  Bc(N)]  
  const int kMmaTileSeqLenK,       // 1, more MMA(warp), N=8*1 =8,  Q@K^T=[Br(M), d(K)]@[d(K),  Bc(N)]    
  const int kMmaTileSeqLenP,       // 4, more MMA(warp), M=16*4=64, P@V  =[Br(M),Bc(K)]@[Bc(K), d(N) ]
  const int kMmaTileHeadDimV,      // 1, more MMA(warp), N=8*1 =8,  P@V  =[Br(M),Bc(K)]@[Bc(K), d(N) ]       
  const int kWarpTileSeqLenQ,      // 1, more values, M, Br=64*1=64, matmul M 
  const int kWarpTileSeqLenK,      // 8, more values, N, Bc=8*8 =64, matmul N
  const int kWarpTileSeqLenP,      // 1, more values, M, Br=64*1=64, matmul M
  const int kWarpTileHeadDimV,     // 8, more values, N, d=8*(1|2|3|4|...)=8|...|32|64|96|128|...
  const int kMmaAccFloat32QK,      // 0/1, Q@K^T, 0 MMA Acc with fp16, 1 MMA Acc with fp32.
  const int kMmaAccFloat32PV,      // 0/1, P@V, 0 MMA Acc with fp16, 1 MMA Acc with fp32.
  const int kOStorageAccFloat32,   // 0/1, MMA Acc always be f32/f16, but O storage can be fp32 or half.
  const int kPrefetchQK,           // Prefetch QK at the Appropriate Time Point. 
  const int kPrefetchPV,           // Prefetch V at the Appropriate Time Point. 
  const int kShareSmemQKV,         // QKV share the same shared memory, reuse QK smem for V.
  const int kPersistQs2r,          // Persist load Q s2r for headdim  < 512, more registers, but still keep O(1) SRAM.
  const int kPersistQg2s,          // Persist load Q g2s for headdim <= 320, more SRAM, but still keep register usage.
  const int kRegPipeKV,            // Registers Ping pong double buffers for ldmatrix s2r & mma computation overlapping.
  const int kStageQK,              // <= 4, may apply different multi stages policy for QK and V (<=4)
  const int kStagePV,              // <= 4, may apply different multi stages policy for QK and V (<=4)
  const int kPadQ,                 // Pad Q/K/V 0,8; 0 -> smem swizzle, > 0 -> padding
  const int kPadK,                 // Pad Q/K/V 0,8; 0 -> smem swizzle, > 0 -> padding
  const int kPadV                  // Pad Q/K/V 0,8; 0 -> smem swizzle, > 0 -> padding
> __global__ void // Q, K, V, O -> [B, H, N, D]
// FFPA Attention Algo: Fine-grained tiling at MMA level for large headdim (d>=256), 
// which can achieve 1.8x~3x🎉 faster than SDPA EA with or without MMA Acc F32.
ffpa_mma_stages_split_q_L1_large_d_template(half* Q, half* K, half* V, half* O, ...); 
// FA-2 Attention Algo: Coarse-grained tiling at Attention level for small headdim (d<256), 
// which can achieve 95%-150%🎉 performance as SDPA FA-2 BE with MMA Acc F32 for N<=4096, 
// and achieve almost 1.2x~1.4x🎉 faster than SDPA FA-2 via Mixed MMA Acc(Q@K^T F32 + 
// P@V F16) for all range N.
ffpa_mma_stages_split_q_L1_small_d_template(half* Q, half* K, half* V, half* O, ...); 

📖 Prerequisites

  • Python >= 3.10
  • PyTorch >= 2.4.0, CUDA >= 12.4
  • flash-attention >= 2.6.3 (for test)
  • Recommended: PyTorch 2.5.1, CUDA 12.5
  • Docker: nvcr.io/nvidia/pytorch:24.10-py3

📖 Installation

The FFPA implemented in this repo can be install as a python library, namely, ffpa-attn library (optional).

git clone https://github.com/DefTruth/ffpa-attn-mma.git
# clone, then, run bash .dev/install.sh directly or run commands:
python3 setup.py bdist_wheel && cd dist && python3 -m pip install *.whl # pip uninstall ffpa-attn -y

📖 FFPA L1 (Level 1): Benchmark 🎉🎉

L1: level 1, O(2xBrx16)≈O(1) SRAM complexity, O(d/4) register complexity, the same GPU HBM memory complexity as FlashAttention. B=1, H=48, N=8192, D=320-1024(FA2 not supported 👀). (Notes, *=MMA Acc F32, ^=MMA Acc F16, Softmax Acc dtype is always be F32, T=TFLOPS, 👇Benchmark)

  • 📚 NVIDIA L20 (*=MMA Acc F32, ^=MMA Acc F16, T=TFLOPS, ~1.8x↑🎉)
Algorithm 320 384 448 512 576 640 704 768 832 896 960 1024
SDPA EA 56T 63T 58T 58T 55T 56T 54T 55T 54T 55T 54T 56T
FFPA L1* 102T 102T 103T 104T 103T 95T 95T 95T 95T 96T 95T 94T
Speedup 1.82x 1.62x 1.78x 1.79x 1.87x 1.7x 1.76x 1.73x 1.76x 1.75x 1.76x 1.68x
FFPA L1^ 104T 103T 103T 102T 104T 103T 102T 94T 94T 94T 100T 100T
Speedup 1.86x 1.63x 1.78x 1.76x 1.89x 1.84x 1.89x 1.71x 1.74x 1.71x 1.85x 1.79x
  • 📚 NVIDIA L20 (*=MMA Acc: QK F32 + PV F16, ^=MMA Acc F16, T=TFLOPS, ~1.9x↑🎉)
Algorithm 320 384 448 512 576 640 704 768 832 896 960 1024
SDPA EA 56T 64T 58T 58T 55T 56T 54T 55T 54T 55T 54T 56T
FFPA L1* 105T 102T 104T 103T 105T 95T 95T 94T 94T 94T 102T 101T
Speedup 1.88x 1.59x 1.79x 1.78x 1.91x 1.7x 1.76x 1.71x 1.74x 1.71x 1.89x 1.8x
FFPA L1^ 104T 103T 103T 102T 103T 103T 102T 94T 94T 94T 100T 100T
Speedup 1.86x 1.61x 1.78x 1.76x 1.87x 1.84x 1.89x 1.71x 1.74x 1.71x 1.85x 1.79x
  • 📚 NVIDIA A30 (*=MMA Acc F32, ^=MMA Acc F16, T=TFLOPS, ~1.8x↑🎉)
Algorithm 320 384 448 512 576 640 704 768 832 896 960 1024
SDPA EA 25T 25T 24T 24T 24T 24T 23T 22T 22T 22T 22T 18T
FFPA L1* 45T 44T 44T 43T 43T 38T 37T 37T 37T 36T 33T 32T
Speedup 1.8x 1.76x 1.83x 1.79x 1.79x 1.58x 1.61x 1.68x 1.68x 1.64x 1.5x 1.78x
FFPA L1^ 48T 46T 45T 43T 44T 44T 44T 38T 37T 36T 40T 34T
Speedup 1.92x 1.84x 1.88x 1.79x 1.83x 1.83x 1.91x 1.73x 1.68x 1.64x 1.82x 1.89x
  • 📚 NVIDIA A30 (*=MMA Acc: QK F32 + PV F16, ^=MMA Acc F16, T=TFLOPS, ~1.9x↑🎉)
Algorithm 320 384 448 512 576 640 704 768 832 896 960 1024
SDPA EA 25T 25T 24T 24T 24T 24T 23T 22T 22T 22T 22T 18T
FFPA L1* 48T 46T 46T 43T 44T 38T 38T 38T 37T 36T 40T 34T
Speedup 1.92x 1.84x 1.92x 1.79x 1.83x 1.58x 1.65x 1.73x 1.68x 1.64x 1.82x 1.89x
FFPA L1^ 48T 46T 45T 43T 44T 44T 44T 38T 37T 36T 39T 34T
Speedup 1.92x 1.84x 1.88x 1.79x 1.83x 1.83x 1.91x 1.73x 1.68x 1.64x 1.77x 1.89x
  • 📚 NVIDIA RTX 3080 Laptop (*=MMA Acc F32, ^=MMA Acc F16, T=TFLOPS, ~2.5x↑🎉)
Algorithm 320 384 448 512 576 640 704 768 832 896 960 1024
SDPA EA 13T 16T 11T 16T 15T 15T 15T 15T 14T 14T 14T 14T
FFPA L1* 33T 31T 30T 30T 30T 27T 27T 26T 26T 26T 26T 25T
Speedup 2.54x 1.94x 2.73x 1.88x 2.0x 1.8x 1.8x 1.73x 1.86x 1.86x 1.86x 1.79x
FFPA L1^ 43T 41T 39T 39T 39T 39T 39T 36T 34T 33T 31T 33T
Speedup 3.31x 2.56x 3.55x 2.44x 2.6x 2.6x 2.6x 2.4x 2.43x 2.36x 2.21x 2.36x
  • 📚 NVIDIA RTX 3080 Laptop (*=MMA Acc: QK F32 + PV F16, ^=MMA Acc F16, T=TFLOPS, ~2.9x↑🎉)
Algorithm 320 384 448 512 576 640 704 768 832 896 960 1024
SDPA EA 13T 15T 12T 15T 14T 15T 14T 14T 14T 14T 14T 14T
FFPA L1* 38T 36T 34T 35T 34T 31T 32T 31T 30T 28T 27T 27T
Speedup 2.92x 2.4x 2.83x 2.33x 2.43x 2.07x 2.29x 2.21x 2.14x 2.0x 1.93x 1.93x
FFPA L1^ 44T 41T 39T 39T 38T 39T 39T 36T 34T 32T 31T 33T
Speedup 3.38x 2.73x 3.25x 2.6x 2.71x 2.6x 2.79x 2.57x 2.43x 2.29x 2.21x 2.36x
  • 📚 NVIDIA RTX 4090 (*=MMA Acc F32, ^=MMA Acc F16, T=TFLOPS, ~1.8x↑🎉)
Algorithm 320 384 448 512 576 640 704 768 832 896 960 1024
SDPA EA 81T 94T 85T 85T 79T 81T 79T 80T 79T 80T 78T 78T
FFPA L1* 149T 150T 150T 150T 150T 140T 140T 140T 139T 139T 137T 134T
Speedup 1.84x 1.6x 1.76x 1.76x 1.9x 1.73x 1.77x 1.75x 1.76x 1.74x 1.76x 1.72x
FFPA L1^ 194T 194T 189T 191T 197T 188T 184T 180T 177T 172T 171T 171T
Speedup 2.4x 2.06x 2.22x 2.25x 2.49x 2.32x 2.33x 2.25x 2.24x 2.15x 2.19x 2.19x
  • 📚 NVIDIA RTX 4090 (*=MMA Acc: QK F32 + PV F16, ^=MMA Acc F16, T=TFLOPS, ~2.1x↑🎉)
Algorithm 320 384 448 512 576 640 704 768 832 896 960 1024
SDPA EA 82T 92T 85T 84T 78T 81T 79T 80T 78T 79T 77T 78T
FFPA L1* 176T 170T 171T 171T 171T 161T 160T 161T 160T 158T 165T 164T
Speedup 2.15x 1.85x 2.01x 2.04x 2.19x 1.99x 2.03x 2.01x 2.05x 2.0x 2.14x 2.1x
FFPA L1^ 200T 191T 189T 191T 188T 188T 186T 179T 175T 173T 172T 170T
Speedup 2.44x 2.08x 2.22x 2.27x 2.41x 2.32x 2.35x 2.24x 2.24x 2.19x 2.23x 2.18x

📖 Python Testing

👇You can test many custom FFPA kernels via Python and figure out the difference in their performance. The --gen-bench and --plot options help you generate a benchmark table in Markdown style and speedup bar plots on your device. Contributions of your benchmark tables and plots are welcome via a PR 🎉🎉.

  • 📚 case: B=1, H=48, N=8192, D=320(FA2 not supported)
# You can test on many devices, such as Volta, Ampere, Ada, Hopper, ...
cd tests && python3 test.py --B 1 --H 48 --N 8192 --show-all --D 320
---------------------------------------B=1, H=48, N=8192, D=320, Warmup: 1, Iters: 5--------------------
                   (sdpa): ['-0.02380371'], time:73.66518ms, TFLOPS:56.19 (+0.00 %)(~1.00x)
 (ffpa+acc+f32+L1+stage1): ['-0.02378845'], time:52.87361ms, TFLOPS:78.28 (+39.32%)(~1.39x)
 (ffpa+acc+f32+L1+stage2): ['-0.02378845'], time:40.84062ms, TFLOPS:101.35(+29.46%)(~1.80x)
 (ffpa+acc+f32+L1+stage3): ['-0.02378845'], time:40.49534ms, TFLOPS:102.21(+0.85 %)(~1.82x)
 (ffpa+acc+f32+L1+stage4): ['-0.02378845'], time:40.88177ms, TFLOPS:101.25(+0.00 %)(~1.80x)
 (ffpa+acc+f16+L1+stage1): ['-0.02378845'], time:53.43298ms, TFLOPS:77.46 (+0.00 %)(~1.38x)
 (ffpa+acc+f16+L1+stage2): ['-0.02378845'], time:39.76068ms, TFLOPS:104.10(+1.85 %)(~1.85x)
 (ffpa+acc+f16+L1+stage3): ['-0.02378845'], time:39.54901ms, TFLOPS:104.66(+0.54 %)(~1.86x)
 (ffpa+acc+f16+L1+stage4): ['-0.02378845'], time:41.06554ms, TFLOPS:100.79(+0.00 %)(~1.79x)
--------------------------------------------------------------------------------------------------------
  • 📚 case: Generate benchmark table and speedup bar plots on Your device.
cd tests && pip install matplotlib && python3 test.py --gen-bench --show-all --plot

📖 References

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