A demo showcasing autonomous steering behaviors, including seek/flee, arrival, pursuit/evade, wander, obstacle avoidance, and more.
Inspired by "Steering Behaviors For Autonomous Characters" by Craig W. Reynolds, and pseudocode from "Programming Game AI by Example" by Mat Buckland.
- Seek / Flee
- Arrival (seek with deceleration near target)
- Pursuit / Evade
- Wander
- Obstacle avoidance (in progress)
- C++
- SFML
