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DarkLiKally edited this page Jul 4, 2012 · 3 revisions

This is LyTreeHelper's main configuration file

This is the global configuration file. This file contains the global

settings and default settings for all your worlds. You can configure each

setting for each world in its own configuration file to allow you to

replace most settings in here for that world only. Same for the

schematic settings.

About editing this file:

- DO NOT USE TABS. You MUST use spaces or Bukkit will complain. If

you use an editor like Notepad++ (recommended for Windows users), you

must configure it to "replace tabs with spaces." In Notepad++, this can

be changed in Settings > Preferences > Language Menu.

- Don't get rid of the indents. They are indented so some entries are

in categories (like "max-tree-size" is in the "system"

category.

- If you want to check the format of this file before putting it

into WorldGuard, paste it into http://yaml-online-parser.appspot.com/

and see if it gives "ERROR:".

- Lines starting with # are comments and so they are ignored.

system: # Should LyTreeHelper show the config for this world if the world is loading? show-config-on-start: false

# Should LyTreeHelper add a log entry in the console if a player triggers a command?
show-commands-in-log: true

# WARNING! Setting this option to on will enable a maximum tree size of 6000 instead of 1800.
# WARNING! If your craftbukkit setup isn't running with enough RAM for this option, it will
# WARNING! cause many errors and force an server restart!
# WARNING! This option is only for experienced users!
enable-high-stack-size: false

# Sets the maximum tree size. can be an integer from 0 to 1800.
max-tree-size: 1600

# The max. radius which can a tree have. This makes it possible to chop single trees in forests.
# Set the max. tree radius to 0 to enable an endless radius.
# This setting can be an integer from 0 to 50.
max-tree-radius: 5

default-world-configuration: # Enables or disables auto planting of an sapling on full destruction or full wood destruction only. enable-autoplant-sapling: true

# Enables the custom world Populator
enable-custom-populator: false

leaves-decay:
    # Enables or disables the normal leaves decay in minecraft.
    enable-leaves-decay: true
    # Enables or disables faster decay of leaves.
    enable-faster-decay: false

tree-destruction:
    # Let you destroy more leave-blocks at once.
    # If you enable this, you can disable it ingame by sneaking.
    enable-faster-leaves-destruction: false
    # Enables or disables the full destruction of complete trees.
    # If you enable this, you can disable it ingame by sneaking.
    enable-full-tree-destruction: true
    # Enables or disables the full destruction of the tree wood only.
    only-wood-destruction: false

drops:
    # Leaveblocks drops their items only if the player harvests the tree from top to bottom
    # That means, the block above the harvested block must be air
    enable-only-top-down-drops: false

    # Enable apple-drops over time?
    # If enabled, LyTreeHelper will cause apple drops from trees over time.
    # Don't forget to set the drop chance!
    # "apple-drops-over-time-chance" must be a double from 0.0 to 100.0
    enable-apple-drops-over-time: true
    apple-drop-over-time-chance: 1.0

    # The following options can be a decimal number from 0.0 to 100.0
    # Use this settings to modify the drop chance of apples, golden apples, leave blocks and saplings from leaves. 
    apple-drop-chance: 1.0
    golden-apple-drop-chance: 0.1
    leaves-block-drop-chance: 5.0
    sapling-drop-chance: 8.0

    # Custom Drops
    # Custom drops must match the following mask
    #     "itemId": dropChance
    #
    # itemId is the id of the item which should be dropped.
    # dropChance can be a decimal number from 0.0 to 100.0
    #
    # Example:
    # custom-drops:
    #     "2": 10.0
    #     "3": 38.2
    #     "35,14": 5.0 //Red wool
    # Note: Remove the [] first
    custom-drops: []


economy:
    # Should LyTreeHelper remove some money from the player's iConomy account on full destruction of a tree?
    # If set to on LyTreeHelper will remove the set amount of money from the players bank account.
    # "iconomy-money-on-full-destruction" must be a double value.
    enable-economy-support: false
    costs-on-full-destruction: 10.0

creatures:
    # This option works only if both "enable-full-tree-destruction" and "enable-full-wood-destruction" are set to on/true.
    # If you destroy a tree, one creature in this list will spawn at the location of the destroyed tree.
    # Possible items for the list are:
    # CREEPER, SKELETON, SPIDER, GIANT, ZOMBIE, SLIME, GHAST, PIG_ZOMBIE, ENDERMAN, CAVE_SPIDER, SILVERFISH, BLAZE,
    # MAGMA_CUBE, PIG, SHEEP, COW, CHICKEN, SQUID, WOLF, MUSHROOM_COW, SNOWMAN, OCELOT, IRON_GOLEM, VILLAGER
    # Example list: creatures-to-spawn-in-trees: [PIG,COW,SPIDER]
    # If you want to change the chance of spawning a creature, use the "creature-spawn-chance" option below.
    # "creature-spawn-chance" must be a double from 0.0 to 100.0 
    creatures-to-spawn-in-trees: []
    creature-spawn-chance: 30.0

tools:
    # Lists below this comment may match this example:
    # full-destruction-tools: [283,284,285,286]
    # An empty list means, that all tools can be used.

    # Tools which can be used for full destruction of trees.
    full-destruction-tools: []

    # Tools which can be used to harvest leave-blocks and apples.
    harvest-tools: []

# Schematics settings for the custom populator, ignored if enable-custom-populator is set to false
# Possible biomes are:
# RAINFOREST, SWAMPLAND, SEASONAL_FOREST, FOREST, SAVANNA, SHRUBLAND, TAIGA, DESERT, PLAINS,
# ICE_DESERT, TUNDRA, HELL, SKY, OCEAN, RIVER, EXTREME_HILLS, FROZEN_OCEAN, FROZEN_RIVER,
# ICE_PLAINS, ICE_MOUNTAINS, MUSHROOM_ISLAND, MUSHROOM_SHORE, BEACH, DESERT_HILLS, FOREST_HILLS
# TAIGA_HILLS, SMALL_MOUNTAINS, JUNGLE, JUNGLE_HILLS
# The biome list is a string list which may match this examples:
# [FOREST,RAINFOREST,SEASONAL_FOREST]   or   [BEACH]
# The chances must be a double from 0.0 to 100.0
schematics:
    SmallPalm:
        biomes: [BEACH]
        chance: 30.0
    TallPalm:
        biomes: [BEACH]
        chance: 10.0
    TallBirch:
        biomes: [FOREST, SEASONAL_FOREST]
        chance: 5.0

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