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DualDex 1.1.0-rc.4

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@github-actions github-actions released this 15 Aug 19:09
· 2 commits to master since this release

DualDex 1.1.0-rc.4

RC4 completes the fourth staged part of DualDex 1.1: presentation and navigation for the normalized read-only player state, plus convergence of the local world-map work.

Trainer Card

  • Adds a live Trainer Card with name, public ID, money, play time, Pokédex totals, card stars, and eight stable badge positions.
  • Uses ROM-derived portraits and badges when independently available; missing assets fall back per element without hiding valid text or progress.
  • Withholds the entire shortcut when no safe Trainer record exists.

Party

  • Adds six stable Party slots with nickname, species, level, HP, status, types, nature, ability, experience progress, stats, and four move/PP rows.
  • Reuses existing Pokédex, move, and ability details, returning to the same selected Party slot afterward.
  • Keeps the player's owned Party visible in Organic, Discovered, and Hidden knowledge modes. Opponent moves remain observation-gated.
  • Suppresses unresolved IDs and unsupported fields instead of exposing raw numeric placeholders.

Compact, capability-driven switching

  • Trainer, Party, Map, and Settings share the existing Pokédex header; RC4 adds no extra toolbar or navigation row.
  • Trainer, Party, and Map actions appear only when the current catalog/session publishes usable data.
  • Back navigation returns to the exact prior screen, while Map continues into the existing Area Pokédex flow.

Local world maps

  • Includes the committed local-map work converged from master: normalized maps, persistent discovered-area fog, exact multi-area navigation, Pokémon area insets, and fail-closed optional map resolution.
  • Preserves the compact map rail, semantic icons, one-pointer pan, midpoint-anchored two-pointer pinch, and fully black outer fog edges.

Deliberate boundary of RC4

  • Display selection and recovery remain Stage 5.
  • Bag and battle-UI snapshots remain internal for later presentation work.
  • Emulator memory access remains read-only. RC4 adds no input injection, memory writes, cheats, or game commands.

Device installation and validation remain manual.