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Configuration
The options are in config/antique-atlas.toml. You can also change them in game from the mod list (Mods → Antique Atlas → Config). Surveyor controls what the game shares with other players. See Surveyor's configuration.
| Option | Default | What it does |
|---|---|---|
fullscreen |
true |
Full-screen map (more tiles at once), or the classic book size. |
requireItem |
false |
The M key works only while you carry an atlas. |
keepZoom |
false |
Keeps the zoom level when you close and open the atlas again. |
keepOffset |
false |
Keeps the map position when you close and open the atlas again. |
| Option | Default | What it does |
|---|---|---|
maxTileChunks |
5 |
The maximum zoom out: one tile covers up to 2^N × 2^N chunks (0–6). |
maxTilePixels |
1 |
The maximum zoom in: tiles are drawn up to 16 × 2^N pixels (0–3). |
mapScale |
0 |
The size of tiles and markers on screen. 0 follows your GUI scale. -1 / -2 use half of it (rounded up / down). Higher values set a fixed scale. |
| Option | Default | What it does |
|---|---|---|
graveStyle |
EUPHEMISMS |
The label of graves. See Markers. |
structureMarkers |
— | Shows or hides each structure marker. See Markers. |
emptyHandling |
EMPTY |
Unexplored areas: blank paper (EMPTY) or clouds (CLOUDS). |
fadeEdges |
false |
Tiles next to unexplored areas fade out towards them over half a tile, instead of ending in a hard edge. It has no effect with emptyHandling = CLOUDS. |
fallbackFailHandling |
MISSING |
What to draw for a biome the atlas cannot recognise: ??? (MISSING), plains (PLAINS), a test pattern (TEST), or stop the game with an error (CRASH). See Troubleshooting. |
chunkTickLimit |
100 |
Chunks drawn per tick while the map of a world loads. If joining a world stutters, make it lower. |
The minimap is a small map in a corner of the screen, with you at the center, and with markers and other players. It is off by default. It hides while a screen (inventory, chat, the atlas...) is open, and with F1 or F3. With requireItem = true it shows only while you carry an atlas.
| Option | Default | What it does |
|---|---|---|
minimap |
false |
Shows the minimap. |
minimapCorner |
TOP_LEFT |
TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT or BOTTOM_RIGHT. |
minimapSize |
96 |
The side of the map in GUI pixels (48–256). At one chunk per tile, one pixel is one block. |
minimapTileChunks |
1 |
Chunks per tile: 1, 2 or 4 (3 counts as 2). Higher values show a larger area. |
minimapMarkers |
true |
Shows markers on the minimap. |
| Option | Default | What it does |
|---|---|---|
debug |
false |
Logs what the atlas does to latest.log, for bug reports. See Troubleshooting. |
scales lists the dimensions in the order the atlas cycles through them, each with its coordinate scale. For example: ["minecraft:overworld=8", "minecraft:the_nether=1", "minecraft:the_end=0"]. When two dimensions both have a scale, the atlas shows a player in the other dimension at the matching position in yours. So a player in the Nether shows at the matching Overworld position. 0 means no conversion.
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