Add "cooldown checks" section#121
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this is good, minor formatting changes to make but it's still a good guide. the gametime might want to wait until 1.21.11 is actually released thoo |
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*26.1 🤓 |
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26.1 Add a new World Clocks feature, I believe this changes the /time command. |
across examples - improved readability in several sections - removed unnecessary lines
- update `gametime` to `worldclock` - fix typos and improve readability.
i dont think it warrants having its own page. if performance is an issue, people will use the world clock version, and if not, then the normal ticking version is fine. I added a small box to the scoreboard version guide to explain this.
Silabear
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This looks great!!
I've made some wording/formatting/tone/explanation changes just to better match the style of other pages in the wiki but most of the guide content is the same.
I've also removed the advancement method page, since it was very similar to the scoreboard method. To compensate for this, I explained the basics of using an advancement instead of a ticking function in the scoreboard method page. Realistically, anyone who is creating a large enough pack that they would need to be concerned with the optimisation is probably skilled enough to figure it out themselves, or would benefit more from using the worldclock method.
Sorry about taking like 5 months to get around to this. :P
Add a “Cooldown Checks” section to demonstrate how to implement cooldown-checking mechanics in a datapack.