POV: you're actually really unlucky.
This was forked from React*e
Clone the repository and perform the following command line actions:
$> npm install
$> npm run start$> docker build -t game .
$> docker run -d -p 3000:3000 gameOpen http://localhost:3000 in browser.
_ Omitted, removed due to NYTimes_
- Update the
MAX_WORD_LENGTHvariable in src/constants/settings.ts to the desired length. - Update the
WORDSarray in src/constants/wordlist.ts to only include words of the new length. - Update the
VALIDGUESSESarray in src/constants/validGuesses.ts arrays to only include words of the new length.
- In public/index.html:
- Update the title, the description, and the "You need to enable JavaScript" message
- Update the language attribute in the HTML tag
- If the language is written right-to-left, add
dir="rtl"to the HTML tag
- Update the name and short name in public/manifest.json
- Update the strings in src/constants/strings.ts
- Add all of the five letter words in the language to src/constants/validGuesses.ts, replacing the English words
- Add a list of goal words in the language to src/constants/wordlist.ts, replacing the English words
- Update the "About" modal in src/components/modals/AboutModel.tsx
- Update the "Info" modal in src/components/modals/InfoModal.tsx
- If the language has letters that are not present in English, add them to the
CharValuetype in src/lib/statuses.ts and update the keyboard in src/components/keyboard/Keyboard.tsx - If the language's letters are made of multiple unicode characters, use a grapheme splitter at various points throughout the app or normalize the input so that all of the letters are made of a single character
- If the language is written right-to-left, prepend
\u202E(the unicode right-to-left override character) to the return statement of the inner function ingenerateEmojiGridin src/lib/share.ts