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Fix Scroll Stack layout on small screens - #1048

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EnderRomantice wants to merge 1444 commits into
DavidHDev:mainfrom
EnderRomantice:Fix/scroll-stack-small-screen-display-issue
Closed

Fix Scroll Stack layout on small screens#1048
EnderRomantice wants to merge 1444 commits into
DavidHDev:mainfrom
EnderRomantice:Fix/scroll-stack-small-screen-display-issue

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@EnderRomantice

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I've noticed that this component has some display issues on smaller screens. I'm using the latest version of Chrome on a 13-inch MacBook Air M5.
截屏2026-08-16 10 37 58

I fix that

2026-08-16.11.35.47.mov

angelarreolagg and others added 30 commits March 1, 2026 19:22
- Change texts: string[] to texts: React.ReactNode[] in TS variants
- Move   separator inside the span (encapsulated in scroller)
- Replace numCopies! non-null assertion with numCopies ?? 6
- Update prop table description in demo to reflect ReactNode support
- Applied consistently across all 4 variants (JS-CSS, JS-TW, TS-CSS, TS-TW)

This is a non-breaking change — plain strings are valid ReactNode values,
so all existing usage continues to work. The change unlocks rich content
like icons, styled spans, gradients, and mixed JSX in the scrolling ticker.
Problems in the original:
- Single useEffect with all 22 props as dependencies caused a full WebGL
  context teardown and canvas remount on every prop change — GPU pipeline
  rebuilt from scratch for something as minor as a color tweak.
- requestAnimationFrame ran unconditionally at 60fps even when the element
  was scrolled completely offscreen, burning GPU cycles with no visible output.
- No awareness of browser tab visibility — shader kept executing even in
  background tabs.

Changes (applied to all 4 variants: JS-CSS, JS-TW, TS-CSS, TS-TW):

1. Split into two useEffects:
   - Effect 1 ([] deps): creates renderer, canvas, geometry, program, mesh
     exactly once for the lifetime of the component.
   - Effect 2 (prop deps): writes directly to uniform values — zero GPU cost,
     no context recreation, no canvas remount.

2. WeakMap<HTMLDivElement, GrainientCtx> bridges the two effects without
   creating strong references that would leak on unmount.

3. IntersectionObserver (threshold: 0) pauses the RAF loop the moment the
   canvas scrolls offscreen and resumes when it re-enters the viewport.

4. visibilitychange listener pauses the RAF loop when the browser tab is
   hidden and resumes when the user returns to it.

Result: no unnecessary GPU work, dramatically lower CPU/GPU usage on pages
where the component is not in view, and instant prop updates without flicker.
…ct-ratio

fix(laserflow): correct aspect-ratio scaling in shader
…ext-on-click

✨ feat(decrypted-text): add click/toggle mode & fix inViewHover re-trigger bug
…w object & fixed duplicate id in sponsors constant
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
…sor-ssr-error

fix: handle SSR error in TargetCursor component by checking for window object & fixed duplicate id in sponsors constant
…locity-reactnode-support

feat: support ReactNode in ScrollVelocity texts prop
Fix sidebar visual bug on the sidebar navigation when scrolling down multiple times
Co-authored-by: DavidHDev <48634587+DavidHDev@users.noreply.github.com>
Adds a new animated hexagonal grid background component, as requested
in DavidHDev#854. Built using the same canvas-based rendering pattern as the
existing Squares component.

Features:
- Flat-top hexagonal grid with seamless tiling animation
- 5 direction options: right, left, up, down, diagonal
- Configurable hex size, border color, and hover fill color
- Smooth animation via requestAnimationFrame
- Mouse hover detection with hex-coordinate mapping
- Radial gradient overlay matching existing backgrounds
- Responsive canvas with resize handling

Includes all 4 component variants (JSX, JSX+Tailwind, TSX, TSX+Tailwind),
demo page with customization controls, and code constants.

Closes DavidHDev#854
Reworked based on owner feedback — instead of a separate Hexagons
component, extends the existing Squares component with a `shape` prop
that supports 'square' (default) and 'hexagon' variants.

Changes:
- Added `shape` prop ('square' | 'hexagon') to all 4 component variants
- Hexagon mode uses flat-top hex grid with proper tiling geometry
- Seamless animation wrapping for both shapes
- Hover detection adapts to hex coordinate mapping when in hexagon mode
- Added Shape toggle (Square/Hexagon) to demo customization panel
- Updated usage example in code constants
- Fully backward compatible — defaults to 'square'

Closes DavidHDev#854
…d-background

feat: add Hexagons background component
EnderRomantice and others added 26 commits August 12, 2026 10:12
…o-hyperspeed

fix: add neonwaves (six) preset to hyperspeed demo
…er-on-prop-change

fix(ShapeBlur): prevent WebGL context recreation on uniform updates and fix potential memory leak
…stener-leak

fix(Ballpit): bind resize/visibility handlers once so removeEventListener works
…ce-duplicate-observer

fix(GlassSurface): drop the duplicated resize effect
fix(Lightning, RippleGrid): cancel the render loop on cleanup
…on-loop-leaks

fix(ImageTrail): stop the render loop and drop listeners on unmount
…imports

fix(ts): use type-only imports in TS variants (fixes TS1484 in stock Vite react-ts apps)
@DavidHDev DavidHDev closed this Aug 29, 2026
JadeCong pushed a commit to CloudEngineHub/react-bits that referenced this pull request Aug 30, 2026
Replayed from DavidHDev#1048 onto the rewritten clean history.
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