github accounts:
Yeeway69,
DavidLastra8
Developers:
Yiwei: Programmer/ artist
David: Programmer/ artist
w,a,s,d for player directional control
space bar for jumping
walls can be mounted and climbed up
will be killed when touching fences or fall into a pit, currently will instantly respawn
both enemies are implemented and they can track you and kill you
Audios and sound effects are now implemented
Stomp on the boss to kill the boss, the boss can also kill you ( 3 seconds cool down from each side )
GUI system completed
Pathfinding Completed compare to assignment 2
Save and Load now completed compare to assignment 2
Animation are now implemented compare to assignment 1
Checkpoint during the middle of level 1 as well as the begining of level 2 (with respawn)
collectables: Coins and Potion that recovers lives (update to HUB)
Second level with a Boss, stomp on the boss 3 times to kill it, getting touched by the boss from above deals damage to the player, damage from each sides has a cool down
Title and initial screen has been made, the Initial scene has a menu made by fully funcitonall buttons and sliders that each have their own functions
Win or lose sceen has been implemented for when the player either passes the level or fails it
You can now pause the game and it will have it's own functional menu with the posibility of resuming the game
Press P to teleport to Level 2
Press z to pause the game
F1 or F3 for respawn to the start posistion
F9 Visualize the colliders / logic
F10 God Mode (can fly around using wasd, using BOX2D, cannot be killed)
F11 Enable/Disable FPS cap to 30
F5 to save file
F6 to load file
P to teleport to the Second Level
Z to pause the game
This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.