RuneKeep v0.42.4 (Android)
RuneKeep v0.42.4 - One palette, real class pages, and a toolbar that fits.
ONE APP, ONE PALETTE
- THE DM SCREENS ARE NOT GREY ANY MORE. Campaigns, sessions, encounters, the adversary library, every panel and every press: the same gold and ink the rest of the app uses. Player and DM are one interface now.
- CAMPAIGNS IS A BUTTON ON THE MENU. One press, straight in, instead of flipping a mode switch and then finding them.
- IT INTRODUCES ITSELF the first time: what a campaign is, what sessions and encounters hold, and the two things you can do from there that a player never sees. Once, and you can bring it back from the ? on the menu.
CLASS CARDS
- EXPAND GIVES YOU THE CLASS'S OWN PAGES. Each page becomes its own card, exactly as it looks in character creation: the same art, the same plaque, the same colour. It no longer invents cards in a different format and fills them with things that were never on your class card.
- THE FLAVOUR PAGE IS SKIPPED and the rest are numbered from 1. A three-ability class reads 1/3, 2/3, 3/3, not 2/4.
- A CLASS CARD FROM ADD GEAR CAN EXPAND TOO, the same way, with the same numbering.
- A CHARACTER THAT EXPANDED IN AN OLDER VERSION gets the real pages, and the cards the old version made are cleared away.
TAP A TRAIT, ROLL IT
- Tapping a trait opens the dice tray and throws the duality pair with that trait's modifier. It used to do nothing unless the tray was already open.
CAMPAIGN SETTINGS
- THE FIRST STEP EXPLAINS ITSELF instead of asking for a name and a portrait a campaign does not have.
- THE BUTTON SAYS "REMOVE SUMMONER" when pressing it removes the Summoner, and "Restore Summoner" when it is already out. It used to say Select.
- "REMOVE ALL" AND "RESTORE ALL" replace Random. Rolling a random card to ban was never what anybody wanted.
- NO EXPANSION QUESTION, NO DRAFT SAVED, NO LEAVE PROMPT. Nothing here is a character, so none of the ceremonies that belong to making one appear.
- A RULE ABOUT CONTENT A PLAYER DOES NOT HAVE IS HARMLESS. Ban a class they lack and nothing happens to them. Allow something they lack and they are not shown it. The rule is kept either way, so installing the pack later brings it back.
WRITING A CARD
- THE TOOLBAR IS ONE ROW ON ITS OWN BAND, running the full width of the section to meet the border. You can tell the tools from the title field from the body field at a glance.
- BOLD IS A BOLD B again, not the word "Bold" wrapped onto two lines.
- ALIGNMENT IS ONE BUTTON that shows the alignment you are on and cycles to the next.
- THE REORDER AND REMOVE BUTTONS ARE SMALLER, so the row reads as formatting first.
- REMOVING A SECTION OR AN ELEMENT ASKS FIRST when there is something in it. An empty one still goes without a word.
CLASS CREATION
- YOU ARE ASKED WHAT KIND OF CLASS CARD YOU ARE MAKING BEFORE THE EDITOR OPENS, in a proper dialog that explains both: a new class, or another page of one that already exists. It cannot change under you afterwards.
- "ITS VOICE" IS NOW "WHAT THE CARD SAYS", and it explains that the summary is the only text this card prints, that another Class card becomes the next page, and that anything with a control on it wants a Feature card instead.
- STARTING HIT POINTS CANNOT BE ZERO.
- STARTING ITEMS SHOW THEIR REAL NAMES. Picked cards used to read "A card that is no longer here". The picker also only offers things that can actually be an item now.
Sideload: enable Install unknown apps, then open the APK.