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RuneKeep v0.42.5 (Android)

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@DavidMGDev DavidMGDev released this 13 Aug 04:04
· 12 commits to main since this release

RuneKeep v0.42.5 - Dice on cards, one menu, and a share button that tells you why.

ONE MENU

  • THERE IS NO DM MODE ANY MORE. One main menu, one card library, and a Campaigns button that goes straight to your games. Nothing toggles, nothing swaps, nothing is hidden behind a switch.
  • THE MENU DESCRIPTIONS ARE SHORT, so they stopped being shrunk to fit and are legible again.

DICE, AS A CARD ELEMENT

  • A FEATURE CARD CAN CARRY DICE and roll them, with the character sheet's own dice: the same faces, the same tumble, the same rising pitch as each one goes.
  • ONE DIE DRAWS SMALL, a handful draws smaller and fills the space. Tap the dice to roll, or give the element a Roll button.
  • ADD THE RESULTS UP with the same tally the dice tray uses, shown once every die has landed.
  • A DIE'S COUNT CAN BE MULTIPLIED BY A VARIABLE. "One d6 per Proficiency" is one die at tier one and two at tier two, on its own, forever. Proficiency, Tier, Level or any trait.
  • A LEVEL ADVANCEMENT CAN GRANT DICE, as many as you like: a d4 and a d6 and a d8 all arrive together and roll together. Taking it twice grants twice.

SEE IT BEFORE YOU SHIP IT

  • THE ADVANCEMENT MENU HAS A PREVIEW. Toggle between the card as written and the card as it would be after each tier's advancement, drawn on the real card at the top of the editor.

MORE VARIABLES

  • CURRENT AND MISSING HIT POINTS, HOPE AND ARMOR are now variables for card modifiers and for dice tray presets, always against YOUR maximum and never a global one. "Missing" is the headroom, which is what a card that pays off for being hurt wants.
  • YOUR OWN CARD ELEMENTS SHOW UP AS VARIABLES WHILE YOU ARE AUTHORING. A counter you made on one card can drive a modifier formula on another in the same pack.

CAMPAIGN SETTINGS

  • THE EXPLANATION AT THE TOP IS ONE LINE, so the cards are legible again.
  • NO STEP IS BLOCKED. The subclass step shows every subclass from every enabled expansion, and the domain step shows every level 1 domain card, so you can turn any of them off without having built a character first.
  • WARNINGS WHEN THE RULES MAKE A CHARACTER IMPOSSIBLE: every class removed, a class left with no subclass, or a class whose two domains no longer hold two level 1 cards between them. Nothing else warns, because every other step can be emptied and simply skips.
  • TRAITS AND EXPERIENCES ARE NOT STEPS HERE. There is nothing on either to turn off.

WRITING A CARD

  • ALIGNMENT WORKS AGAIN. It had stopped applying on any card without a functional element.
  • A GAP IS A BLOCK YOU CAN ADD, to separate sections and elements from each other. It moves and deletes like anything else, and two of them are twice the space.
  • OPEN SETTINGS NO LONGER CLOSE WHEN YOU SCROLL PAST THEM. They close on their own button.
  • LOCKED ELEMENTS CAN KEEP THE WORD "LOCKED" OFF THE CARD.
  • A COUNTDOWN CAN SHOW ITS RAISE BUTTON, faded until a level advancement unlocks it, or outright.
  • A TEXT ELEMENT CAN ARRIVE ALREADY SAYING SOMETHING, which is different from a placeholder: starting text is content the player was handed and can edit.

SHARING A PACK

  • THE SHARE BUTTON WEARS A YELLOW WARNING when something is blocking it.
  • IT OPENS A REPORT, not a toast: every problem, grouped under the card it belongs to, named, with what to do about it. Tap a card to go and fix it.
  • A CLASS IS REPORTED PART BY PART and a domain says WHICH LEVELS it still needs.
  • AN UNFINISHED PACK CANNOT BE SHARED. On Android it used to say it had failed and write the file anyway.
  • A NEW CUSTOM DOMAIN SHOWS A RED BLOCK saying exactly how many cards it is missing and at which levels, and turns green when it is playable.
  • THE VERSION MOVES WHEN YOU SHARE, and only if something changed since the last time you shared. It was counting saves, which with auto-save meant a version per keystroke.

Sideload: enable Install unknown apps, then open the APK.