Short Pitch: Tiny Blood is a topdown 2d exploration game. Where you have to explore a little cave, fight enemys and collect keys to win the game!
Below are the sprites used to create characters and objects in the game:
- Creative Design: I didn't know what I was going for in the beginning, but I am happy with how the player and enemy sprites turned out.
- Core Mechanics: I really wanted to have combat that felt responsive, turning the enemies into bloodsplatters was the perfect solution.
- Cut Content: The game was supposed to have a camera follow the player and gravity as well, after a week I gave up on those features.
- Starting over: I made many early versions of my game with different cameras and gravity, I learned a lot from that even if I didn't use that in the end.
- Prototyping: I started over many times and made many versions and prototypes of different functions to see what worked best, in the end it was worth it.



