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🩸 Tiny Blood 🩸

Short Pitch: Tiny Blood is a topdown 2d exploration game. Where you have to explore a little cave, fight enemys and collect keys to win the game!


🌐 Play the Game

Click here to play the game!


📸 Screenshots

Main Gameplay:

Gameplay Screenshot

*Figure 1: Example of gameplay in action.*


Menu and UI:

Menu UI Screenshot

*Figure 2: Menu and user interface.*


🎨 Spritesheets

Below are the sprites used to create characters and objects in the game:

Player Character:

Player Spritesheet

*Figure 3: Player character animations.*


Enemies and NPCs:

Enemy Spritesheet

*Figure 4: Enemy animations.*


✍️ Reflection

What went well:

  • Creative Design: I didn't know what I was going for in the beginning, but I am happy with how the player and enemy sprites turned out.
  • Core Mechanics: I really wanted to have combat that felt responsive, turning the enemies into bloodsplatters was the perfect solution.

Challenges:

  • Cut Content: The game was supposed to have a camera follow the player and gravity as well, after a week I gave up on those features.

Lessons Learned:

  • Starting over: I made many early versions of my game with different cameras and gravity, I learned a lot from that even if I didn't use that in the end.
  • Prototyping: I started over many times and made many versions and prototypes of different functions to see what worked best, in the end it was worth it.

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