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MobStatues 1.21.11
Highlights
- Add special "bait statue" behavior so mobs will actually target them in farms like slimefarms or enderman farms.
- Bait statues stay locked in place, don’t take damage, and don’t get knocked around.
- Normal statues still work the same as before (invulnerable and frozen).
Supported bait statue types in this release:
- Endermite
- Iron Golem
- Snow Golem
- Villager
What changed
Bait statues can be targeted
Bait statues are no longer spawned as Invulnerable: 1b, because that makes mobs ignore them.
Instead:
- Mob attacks are allowed to "hit" the statue
- Damage is forced to
0.0so it never dies
This makes endermen and other hostile mobs actually lock onto the bait statue.
Bait statues stay in place
- The plugin now saves a "home location" per statue ID.
- When a bait statue gets hit, it snaps back to its home location and velocity is reset to stop knockback/pushing.
Players can’t break bait statues by accident
- Player damage on bait statues is cancelled.
Cleanup + safety
- When statues are removed, passengers are removed too.
- Home location data is cleaned up when a statue is deleted or dies.
Behavior changes
-
Endermite / Iron Golem / Snow Golem / Villager statues:
- Can be attacked by mobs
- Take 0 damage
- Stay pinned in place
-
All other statue types:
- Still fully invulnerable
- Still ignore all damage like before
Version
- Updated for Paper 1.21.11