PSMoveServiceEx-PSVR 0.27.8.1 preview 1
Pre-release
Pre-release
·
2 commits
to main
since this release
PSMoveServiceEx-PSVR 0.27.8.1 preview 1
This is the first hardware-test preview of the independent
PSMoveServiceEx-PSVR project. It adds seated PSVR1 6DoF using a standard
Windows webcam to track the headset's seven built-in blue LEDs, synchronized
with and fused against the headset IMU.
Read this first
This build has automated native Windows compilation, deterministic tracking
tests, package smoke checks, and checksum verification. It has not yet
been tested with David's physical PSVR, webcam, iVRy, and SteamVR setup.
Expect to perform camera calibration and exposure/HSV tuning, then report the
results requested by the first-run guide.
Verified build
- commit:
ee5ea81d3daf7b7c48f257a4b74c1237dc02c7d6 - successful protected-main Windows build and tests
- the exact downloaded artifact was independently unpacked and verified,
including its checksums, 197-file manifest, 89 dependency notices, pinned
libusb source material, service help command, and client DLL load
Downloads
PSMoveServiceEx-PSVR-Win64.zip- portable unsigned Windows previewPSMoveServiceEx-PSVR-Win64.zip.sha256- ZIP checksumPSMoveServiceEx-PSVR-libusb-corresponding-source.zip- exact corresponding
source and vcpkg port material for the shipped replaceable libusb DLL- matching
.sha256file for that source bundle
Verify the checksum and fully extract the Windows ZIP before launching
anything. Do not mix these files with another PSMoveServiceEx installation.
Setup
- Read the
Windows package verification guide. - Follow the
PSVR webcam 6DoF SteamVR first-run guide
from beginning to end. - Keep
BUILD_INFO.txtand the requested logs/configuration files when
reporting the first hardware result.
Included
- stable Media Foundation webcam discovery and asynchronous capture
- calibrated seven-point PSVR LED pose solver
- PSVR sensor-clock synchronization and delayed optical/IMU fusion
- Config Tool controls and diagnostics for the webcam and headset LEDs
- deterministic clock, pose, fusion, timestamp, mode, and camera-ID tests
- independently branded, checksummed Win64 packaging with third-party notices
Known boundaries
- seated, single-front-camera use is the supported first-test scope
- camera calibration is required for the exact native video mode
- the bundled native PS3 Eye backend is disabled in this preview; use a
standard Media Foundation webcam - real exposure, color thresholds, latency, occlusion behavior, scale, and
SteamVR integration still require physical validation - the software is unsigned and may trigger a Windows SmartScreen warning