PlatformerGame is a 2D side-scrolling platformer built in Unity, designed with responsive movement, smooth physics, and polished feel. It features mechanics like coyote time, double jumps, and a short-term save system to enhance player control and fluidity.
The game emphasizes tight platforming with mechanics that make movement forgiving yet skill-based. Players navigate levels with jumps, timing, and momentum while avoiding hazards and aiming for smooth progression.
- 🟢 Coyote Time – jump shortly after leaving a ledge
- 🟡 Double Jump – mid-air boost for advanced navigation
- 🔵 Short-Term Save – respawn system for local checkpointing
- 🎯 Polished Controls – consistent, tuned player movement
| Action | Key / Input |
|---|---|
| Move Left/Right | A / D or Arrow Keys |
| Jump | Space |
| Double Jump | Space (mid-air) |
| Restart Level | R |
| Pause | Esc |
- Unity Engine (2D URP)
- C#
- Animator + Rigidbody2D Physics
- Custom jump and gravity logic
This project is currently paused. The prototype is complete and available for reference, inspiration, or future expansion.
MIT — Feel free to use or adapt the code and mechanics for your own learning or projects.


