The biggest update yet. MinePath now has a living world, a skill system,
an endless mode, and deep progression that keeps going beyond the levels.
🏡 The Sanctuary
The Home screen is now your Sanctuary — a persistent base you build up
over time. Watch your pet roam around while you manage your upgrades
and hatchery from one central hub.
🏗️ Hub Upgrades (3 Buildings)
Upgrade your base with three buildable structures, each costing seeds:
- Seed Silo — Generates passive seeds over time while you're away
- Training Nest — Boosts XP earned from clearing levels (+20% per level)
- Playground — Coming into its own as the Sanctuary grows
🥚 Hatchery & Egg System
Eggs now drop after completing levels — with rarity tiers:
- Brown Egg — Common
- Blue Egg — Uncommon
- Golden Egg — Rare (higher drop rate at deeper levels)
Eggs incubate over time. Upgrade the Training Nest to hatch them faster.
A notification on the Sanctuary alerts you when eggs are ready.
🌟 Player XP & Leveling
You now have a player level and XP bar. Earn XP by clearing levels and
surviving runs. Level up to earn Feather Points — the currency of the
Skill Tree.
🌿 Skill Tree (21 Skills, 4 Paths)
Spend Feather Points to unlock permanent passive abilities across 4 paths:
- Scout Path — Better peeking, wider reveals, hazard sense
- Tank Path — Shields that block 2 hits, blast resistance, tough feathers
- Merchant Path — More seeds, shop discounts, golden seed finds
- Skin Path — Each skin (Space, Ninja, Royal, Ghost) has its own
exclusive 3-skill tree with Basic → Rare → Epic unlocks
Skin skills are locked behind skin ownership — a reason to collect them all.
🔁 Endless Mode
A brand new game mode: an auto-scrolling tile runner across 5 themed worlds:
- Classic, Lava, Ice, Jungle, and Galaxy
- The grid scrolls upward continuously — dodge mines on the fly
- Difficulty and scroll speed ramp up the longer you survive
- Theme changes every few floors, each with unique hazards
🌍 Biomes (5 Environments)
Five distinct biomes are now defined in the game world, each with a unique
hazard type and tile style: Green Meadows, Glacial Tundra, Volcanic Forge,
Midnight Swamp, and Windswept Plains.
💾 Refactored Store Architecture
The monolithic gameStore has been split into focused stores:
playerStore, hubStore, inventoryStore, settingsStore — cleaner
state management as the game grows.
Bug Fixes & Polish
- Passive income collected on app launch with notification
- Egg status auto-updates on Hub screen open
- XP multiplier correctly applies Training Nest level bonus
- Golden Mascot easter egg preserved from V3