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MINEPATH V4 — The Sanctuary Update

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@DeVenLucaz DeVenLucaz released this 02 Jun 22:54

The biggest update yet. MinePath now has a living world, a skill system,

an endless mode, and deep progression that keeps going beyond the levels.


🏡 The Sanctuary

The Home screen is now your Sanctuary — a persistent base you build up
over time. Watch your pet roam around while you manage your upgrades
and hatchery from one central hub.

🏗️ Hub Upgrades (3 Buildings)

Upgrade your base with three buildable structures, each costing seeds:

  • Seed Silo — Generates passive seeds over time while you're away
  • Training Nest — Boosts XP earned from clearing levels (+20% per level)
  • Playground — Coming into its own as the Sanctuary grows

🥚 Hatchery & Egg System

Eggs now drop after completing levels — with rarity tiers:

  • Brown Egg — Common
  • Blue Egg — Uncommon
  • Golden Egg — Rare (higher drop rate at deeper levels)

Eggs incubate over time. Upgrade the Training Nest to hatch them faster.
A notification on the Sanctuary alerts you when eggs are ready.

🌟 Player XP & Leveling

You now have a player level and XP bar. Earn XP by clearing levels and
surviving runs. Level up to earn Feather Points — the currency of the
Skill Tree.

🌿 Skill Tree (21 Skills, 4 Paths)

Spend Feather Points to unlock permanent passive abilities across 4 paths:

  • Scout Path — Better peeking, wider reveals, hazard sense
  • Tank Path — Shields that block 2 hits, blast resistance, tough feathers
  • Merchant Path — More seeds, shop discounts, golden seed finds
  • Skin Path — Each skin (Space, Ninja, Royal, Ghost) has its own
    exclusive 3-skill tree with Basic → Rare → Epic unlocks

Skin skills are locked behind skin ownership — a reason to collect them all.

🔁 Endless Mode

A brand new game mode: an auto-scrolling tile runner across 5 themed worlds:

  • Classic, Lava, Ice, Jungle, and Galaxy
  • The grid scrolls upward continuously — dodge mines on the fly
  • Difficulty and scroll speed ramp up the longer you survive
  • Theme changes every few floors, each with unique hazards

🌍 Biomes (5 Environments)

Five distinct biomes are now defined in the game world, each with a unique
hazard type and tile style: Green Meadows, Glacial Tundra, Volcanic Forge,
Midnight Swamp, and Windswept Plains.

💾 Refactored Store Architecture

The monolithic gameStore has been split into focused stores:
playerStore, hubStore, inventoryStore, settingsStore — cleaner
state management as the game grows.


Bug Fixes & Polish

  • Passive income collected on app launch with notification
  • Egg status auto-updates on Hub screen open
  • XP multiplier correctly applies Training Nest level bonus
  • Golden Mascot easter egg preserved from V3