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Releases: Deaadman/adaptive-arsenal

1.0.9

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@Deaadman Deaadman released this 05 Jan 06:45
090dc5c

The format is based on Keep a Changelog, and this project adheres Semantic Versioning.

Changed

  • Updated for version 2.51 of The Long Dark.

Comparison: v1.0.8...1.0.9

1.0.9-nightly.20260105+g868cdd1

Pre-release

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@github-actions github-actions released this 05 Jan 21:19
868cdd1

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1.0.8

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@Deaadman Deaadman released this 11 Jan 23:12

The format is based on Keep a Changelog, and this project adheres Semantic Versioning.

Added

  • Added the Trader / Bunker rifle to the list of muzzle velocities for Rifles. It now has the highest muzzle velocity value of 1100.

Fixed

  • Fixed an issue with rifle and revolver shots incorrectly adding to the 'Wildlife Revolver / Rifle Hits' statistic.

Comparison: v1.0.7...v1.0.8

1.0.7

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@Deaadman Deaadman released this 17 Dec 05:51

The format is based on Keep a Changelog, and this project adheres Semantic Versioning.

Added

Changed

  • Changed the accuracy multiplier to 1.2x from 1x.

Fixed

  • Fixed an issue with cougars immediately attacking the player once shot at, rather than swiping the player.

Comparison: v1.0.6...v1.0.7

1.0.6

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@Deaadman Deaadman released this 12 Dec 08:19

The format is based on Keep a Changelog, and this project adheres Semantic Versioning.

Changed

  • Updated the NuGet packages to support The Long Dark v2.35.

Fixed

  • Fixed an issue with cameras and not being able to take photos with them.

Comparison: v1.0.5...v1.0.6

1.0.5

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@Deaadman Deaadman released this 30 Jul 08:29

The format is based on Keep a Changelog, and this project adheres Semantic Versioning.

Added

  • Added extended revolver functionality, so players can now move while aiming with any revolver.
  • Added a new 'accuracy' mechanic, depending on whether the player is standing, crouching, moving or their skill level determines how accurate each shot is. Each weapon has it's own 'accuracy' assigned to it as well, this is vanilla not something added by me.
  • Added a sweet new animation to the bullets in the HUD whenever a weapon is fired.

BulletAnimation

Changed

  • Changed the muzzle velocity and damage dropoff calculations to be simpler.
  • Changed the LineRenderer (the trail) of the projectiles to be more performance friendly.

Note

Rifles and Revolvers are quite inaccurate when at a lower skill level, they because 100% fully accurate by skill level 5.

Comparison: v1.0.4...v1.0.5

1.0.4

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@Deaadman Deaadman released this 29 Jun 01:49

The format is based on Keep a Changelog, and this project adheres Semantic Versioning.

Changed

  • Updated the NuGet packages to support The Long Dark v2.31.

Fixed

  • Fixed an issue allowing players to fire an infinite amount of bullets if the gun is in a 'jammed' state.
  • Fixed an issue of the projectiles not immediately destroying once it's collided with something. Allowing players to pick bullets back up.

Comparison: v1.0.3...v1.0.4

1.0.3

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@Deaadman Deaadman released this 27 Jun 06:51

The format is based on Keep a Changelog, and this project adheres Semantic Versioning.

Changed

  • Increased the velocity of bullets to make them feel more like real bullets.
  • Updated to support the latest version of The Long Dark, v2.29.

Deprecated

  • Deprecated the wind mechanics that were affecting the trajectory of the projectiles.

Fixed

  • Fixed an issue of the projectiles spawn location being slightly higher than expected when aiming.
  • Fixed an issue of projectiles spawning to the left when hip firing with any revolver.

Comparison: v1.0.2...v1.0.3

1.0.2

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@Deaadman Deaadman released this 08 Feb 06:42

The format is based on Keep a Changelog, and this project adheres Semantic Versioning.

Fixed

  • Fixed the performance issues this mod was causing. It now runs 166.16% quicker than the previous version, as proven below by these images.

Bar Chart Comparison:

FinalBarComparison

Graph Chart Comparison:

FinalGraphComparsion

Comparison: v1.0.1...v1.0.2

1.0.1

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@Deaadman Deaadman released this 29 Jan 05:20

The format is based on Keep a Changelog, and this project adheres Semantic Versioning.

Changed

  • Changed the projectile speed so projectiles now shoot ever so slightly faster.

Fixed

  • Fixed an issue which forced players to have MelonLoader v0.6.2 in order to play with this mod. Changed the minimum required version to MelonLoader v0.6.1.

Comparison: v1.0.0...v1.0.1