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Releases: Dead-Shrimp-Studio/gdshader-lsp-cpp

v0.3.2 (Godot 4.7+)

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@scump1 scump1 released this 28 Aug 04:23

Fixing some crucial bugs for threading, matrices and more. The server now includes a '--log-path=' argument to direct or turn off logging.

For the full changes, see CHANGELOG.md.

v0.2.6 (Godot 4.5-4.6)

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@scump1 scump1 released this 28 Aug 04:28

Fixing some crucial bugs for threading, matrices and more. The server now includes a '--log-path=' argument to direct or turn off logging.

For the full changes, see CHANGELOG.md.

v0.3.1 (Godot 4.7+)

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@scump1 scump1 released this 08 Aug 10:39

Target Engine Version: Godot 4.7+
This release is compiled specifically for Godot 4.7 and newer (including support for shader_type blist). If you are using Godot 4.5 or 4.6, please use the v0.2.x release track.

Support for the new blist shader type introduced in Godot 4.7 and a small number of bugfixes.

Due to compiling & building the binaries inside the build-action the binary size may reduce. If there are errors that occur, open an Issue right away and i'll make sure you get the correct binary asap.

v0.2.5.2 (Godot 4.5 - 4.6)

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@scump1 scump1 released this 19 Jul 09:27

Target Engine Version: Godot 4.5-4.6
This release is compiled specifically for Godot 4.5-4.6.

An important number of bugfixes to ensure you can write correct gdshaders.

v0.2.5.1 (Godot 4.5 - 4.6)

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@scump1 scump1 released this 08 Jul 19:44

More code actions! From simple semicolon fixes to auto-generating function stubs, sprinkled with the usual bugfixes.

v0.2.5 (Godot 4.5 - 4.6)

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@scump1 scump1 released this 21 May 09:41

New features: Code formatting, cross-file symbol renaming, workspace symbol searching, and more!

With the release of 0.2.5 the BETA for code actions starts. Over the next few releases, these code actions will improve significantly. Furthermore this version features a lot of bugfixes for many edge cases.

v0.2.4.1 (Godot 4.5 - 4.6)

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@scump1 scump1 released this 28 Mar 22:37

Bugfixes in a small patch: Global builtin registration corrected, stdio communication implemented and standard port for TCP moved to 6007 (to prevent colliding with Godot language server).

v0.2.4 (Godot 4.5 - 4.6)

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@scump1 scump1 released this 27 Mar 20:59

Major improvements to performance, autocomplete, and stability. Closing the last few edge cases on syntax. Added new features like Semantic Tokens (back)!

v0.2.3 (Godot 4.5 - 4.6)

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@scump1 scump1 released this 11 Mar 20:39

Major feature upgrades, better performance, and many bugfixes. The most important features:

  1. Double-Visitor pattern for multiple AST passes
  2. Improved documentation for all builtins and functions
  3. Inlay hints, render mode, and a ~100 test case suite for diagnostics
  4. Majorly improved performance

v0.2.2 (Godot 4.5 - 4.6)

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@scump1 scump1 released this 14 Feb 15:28

Maintenance Release for Godot 4.5

This release fixes sky shaders missing builtins and group_uniforms.

Compatibility:

  • Requires Godot 4.5+