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v1.11HF1

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@DeadAirRT DeadAirRT released this 23 Oct 01:31
· 7 commits to master since this release

HF1 - Fixed incorrect index for tracking ended wars and incomplete war names being displayed.

v1.11.3 - DA God - Excluded buccaneers, hatikvah, and court from script due to lack of job ships to support stations causing unnecessary strain.

DW - Completed menu for displaying war history for DW wars.

v1.11.2 - Improved variable check functionality to only update VerifyVariablesExistTimer when the game is loaded. Previously if the menu was checked within 5s of saving, new variables would not be found due to the timer being updated by menu functionality.

Dynamic War - Two new options: Track stats and war fatigue. DW will now keep track of ship/station kills during wars started via script or menu improve/decrease relations. If fatigue is enabled, ship losses will add fatigue (xl:4,l:3,m:2,s:1,station:5) while kills will reduce fatigue by 1. After two hours minimum, if fatigue for a faction is ge 100 (checked periodically), the two factions will return to their previous relations. Added some flavor text for Dynamic Wars events (quotes from the faction representative based on famous quotes that have been altered).

v1.11.1 - Evolution - Evolution max level raised to 10. Level 10 is a 50% bonus compared to the old level 5 which was a 25%. Added option to limit max level and raised default time to 240 per level. Rewrote portions of script for variable integrity and improved eq mod adding to closer mimic updated fill method. Updated station upgrade to add changes every level with the additional build module on shipyards being level 3, 6, and 9. Changed fleet names from Branch 9 Evolution to Branch 9 EVO.

Fill - improved eq mod adding code to handle to be more reliable.

Jobs exp - improved code for moving expedition fleets to shipyard sector when preparing their fleets. When fleets are ready, there is no longer an rng chance of launching.

God - improved module distribution code for multiple stations. Clarified error messages to include when the error is unhandled vs continue/recovered. Improved new station distribution to focus on sectors with higher economy and security ratings. Adjusted default values for Eco v1.11.1

BP - Added check to prevent player from scanning same ship repeatedly. Changed component progress from RNG to one guaranteed max per turret/shield etc.

Fill and Evo eq mods - Changed names of the eq mods so it's clear where they came from.

Menus - new option for limiting max evolution level. Fixed evolution max fleets not updating after change. Information menus for ware stored/wanted and station fullness have new code to prevent orphaned build storages from ruining the count. Station calc values updated for Eco v1.11.1

v1.11 - Jobs SST - Added military tag to job templates so ships would be grabbed for defense/offense by faction logic. Improved logic for assessing situation in sectors that have experienced changes. Improved handling of ships that are no longer in the appropriate sector. Improved handling of ships that were going to be ordered to recycle that have been commandeered by faction logic.

Dynamic news - Nearly complete rework, news output will respect the interval for overall check where it could potentially be continuous in previous version. Improved message output for expanded stations to include total number of modules added and the desired output production ware. Fixed option that prevents station building news from unknown factions.

Fill - Reworked. Option to limit ware addition by credit value. Option to prevent xenon shipyard/wharf from seizing even if other shipyards/wharf are disabled from having wares added. Option to select which factions are affected by Fill for either tradestation or shipbuilding settings.

DA God - Reworked module ordering process and priority. Previously factions would try to order modules in one go resulting in long delays until the next ware was ordered. This lead to a top heavy economy. Now, factions will order modules in chunks up to 5 modules and more quickly cycle through wares to ensure a more even spread of the economy. Reduced default interval to 1 since new delay logic is based on number of modules ordered. Improved tracking for stations that get expanded multiple times. Incorporated logic from Eco to increase storage space on new and expanded stations. Adjusted default settings for Eco v1.11, added boron overrides, setting are based on collected data from my testing/playthroughs.

Menus - Added menu to select/deselect Fill factions, moved Fill statistics to seperate submenu. Added in game station calculator that reflects production values for Eco.

v1.10.3 - Fill EQ Mods - Fixed incorrect value on mod_engine_forwardthrust_AI_mk2, changed mods to linear scaling of 10% increments.

Jobs SST Defaults - Lowered default values on L/M Miner jobs.

God Defaults - Rebalanced default values to updated Eco balancing and lowered production across the board.

v1.10.2 - Updated several dynamic war submenus. Added missing option to restrict some news entries to known factions only.

v1.10 - Redesigned and reorganized menus. Options are no longer separate menus but incorporated into their submod's main menu. Added activate all option for DA god.

v1.09 - New: Sector Info menu. Dynamic News will now have an optional filter to only give news about known factions.
Improved: Implementing ui design principals into all menus. Adding background color to headers and body to improve readability. Buttons with green/red will have a specific action associated with them while buttons with blue will simply change what is displayed. Changed some wording in the DA God quota menu to help improve clarity of when a faction has been activated / not.

Full Changelog: v1.08.1...v1.11