Releases: DeadlyMC/forged-carpet
Releases · DeadlyMC/forged-carpet
Release list
v1.3.2
v1.3.1
v1.3.0
v1.3.0 of Forged Carpet is here!
Would highly suggest you update to this version.
What's new?
- Fake players are finally here, Use
/playerand go ham! - Client-server rules are now synced,
ctrlQCraftingFixfrom recipe book should work on dedicated servers too. - Vanilla clients can now join a forged-carpet dedicated server.
- Added
/carpet carefulBreak.
Changes and Fixes:
- The modid is
"forgedcarpet"now (was"fc1122"before) - Removed
newLightandfastRedstoneDust, unnecessary duplicate -MUPandphosphoralready have it. - Lot more compatible with other mods now, tested with SevTech ages and Direwolf. Report any other issues on the github issue tracker.
- Fixed certain errors and crashes with
litematicaandtweakeroo. - Fixed crash with
Applied Energestics 2,Extra Utilities 2,Compact Machines 3. Optifinecompatibility!- Tab screen only appears when a hud logger is active in SP. (Tab screen could be opened always in SP earlier)
huskSpawningInTemplesandantiCheatSpeedmight not have worked with certain scenarios before, should work without issues now.
v1.2.1
v1.2.1 of ForgedCarpet is now out.
Changes in 1.2.1:
- Added
farmLandBug-> Reintroduces farmland bug where entities teleport on top of farmland that turns back to
dirt - Recipe book support for ctrlQCrafting (similar to carpet-client)
- Fixed profiler crash
- Fix incorrect /fill and /clone command outputs (Fixes #5)
- Profiler now provides detailed output.
v1.2.0
v1.2.0 of ForgedCarpet is now out!
With it comes a bunch of bugfixes, features and a way smoother game experience ;)
Changes in 1.2.0 :
- Carpet rules should now load properly when changing worlds.
- Newlight shouldn't lag the game now.
- Removed disableSpawnChunks, tickingAreas, tileTickLimit, commandRNG, commandStructure. (Lemme know if
u wanted any of these rules) shulkerSpawningInEndCitiesto allow shulkers to spawn withing end city bounding boxes.antiCheatSpeedoption to disable various server side movement limits towards the cheaty players./carpet carpetsto give non-op players access to certain carpet commands.relaxedBlockPlacementto allow players to place pumpkins and fence gates in mid air.explosionNoBlockDamageto disable tnt explosion damage.rotatorBlockto rotate blocks via dispenser with a cactus.customMOTDto change server MOTD ingame.railPowerLimitto change the power limit for rails.desertShrubscan form when trying to plant saplings in arid climates without water nearby.renewableSpongesvia summoning a lightning on a regular guardians and converting them to elder guardians.xpNoCooldownto make players absorb xp instantly.portalCreativeDelay-> Portals won't let a creative player go through instantly andHolding obsidian in either
hand won't let you through at all.- Backend changes.
v1.1.3
v1.1.2
v1.1.1
v1.1.0
v1.1.0 of ForgedCarpet112 is out and with it comes some crash fixes and more!
- Liteloader compatibility!
- Added huskSpawningInTemples rule
- Added silverFishDropGravel rule
- fillUpdates and fillLimits now work for the new /carpetfill, /carpetsetblock and
/carpetclone commands. This ensures better compatibility with other mods - Added the forge update checker. There will be green icon next to my mod whenever
updates are available.
Fixes:
- Fixed profiler crash in nether
v1.0.0
Full Release!
Added Server-Side support.
Completely ripped off the old Mod Options menu, all carpet rules can now be handled using the /carpet command similar to carpetmod.
New carpet rules ported:
- Carpet commandline settings and forgedcarpet.conf support
- All the commands except /player command have been ported
- None of the carpet rules require a restart to enable/disable
- WatchDogFix
- CtrlQCraftingFix
- TickingAreas
- DisableSpawnChunks
- TileTickLimit
- StackableEmptyShulkerBoxes
- FillLimits and FillUpdates
- CarpetProfiler support
Fixes for old rules:
- Fixed pistonGhostBlocksfix breaking caterpillar engines
- FlippinCactus works with stairs and other blocks now
This version is not compatible with liteloader