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v0.4.2

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@DeamonHunter DeamonHunter released this 05 Apr 11:36
· 6 commits to main since this release

Important

While many softlocks have been fixed. Some softlocks may still occur. Some areas were untested such as Green Route 3 and many Hilbert Hotel rooms. Please bring my attention to them in Discord if they occur.

Note

Minimum version of the APWorld is now 0.6.7.

New Features:

  • Colorsanity (Display name Randomise Color Reflects now) now has a new modes
    • Off: Can Reflect All Colors
    • Single Soul Piece: Only need 1 Soul Piece to reflect a colour
    • Multiple Soul Pieces: Need Multiple Soul Pieces to reflect colours for any enemy tied to an Time Hub area.
  • APWorld now written with Rule Builder. Should also now partially support Universal Tracker now? Needs more work anyway.
  • Colours are now "X Soul Piece". To make them stand out more.

Client Fixes

  • Fixed Main Screen Button layout. Settings are now selectable again.
  • Fixed Auto-unlocking Everhood 1 and Bird Island in Door Key mode.
  • Death Coin from completing Bird Island should now correctly collect.
  • Updated Multiclient.net to 6.7.1. (Now more stable in larger syncs/asyncs)
  • Door Key Off fixes:
    • Home Town door now correctly spawns after defeating dragon.
    • Everhood 1 door will now spawn after entering Everhood 1 once.
    • No longer can activate the final sequence without having completed Everhood 1. (Could teleport back after defeating Dmitri)
  • Softlock fixes:
    • Force open the East Gate in the Mining Base Tunnels if you have defeated Gorilla once.
    • Can now trigger the briefing cutscene to get to the castle again in the Veggie War.
    • No longer get stuck trying to start the final Mushroom Bureau cutscene if you did not complete either side.
    • Fixed loading into Tutorial Spaceship no longer allowing you to interact with Boatman.

AP World fixes

  • Fixed Hilbert Hotel and VIP Ticket not requiring its keys logically in non-door key options.
  • Actually add Bird Island and Everhood keys.
  • Fixed multiple issues with additional hub 1 areas and act 2 settings, when not doing door keys.
  • Actually made Irvine Pocket Dimension reliant on finishing Mushroom Bureau when not doing door keys.
  • A number of minor logic errors that were caught in the rewrite.

Installation

Melonloader

Melonloader is required to play with this mod. However reinstalling it is not required on update.

  1. Download MelonLoader.Installer.exe from https://github.com/LavaGang/MelonLoader/releases/latest and run it.
  2. Choose the automated tab, click the select button and browse to Everhood 2.exe.
    • You can find the folder in steam by finding the game in your library, right clicking it and choosing Manage→Browse Local Files.
    • If you click the bar at the top telling you your current folder, this will give you a path you can copy. If you paste that into the window popped up by MelonLoader, it will automatically go to the same folder.
  3. The launcher will automatically default to the latest version.
    • If the latest version is not working: Untick Latest and select 0.6.6.
  4. Click install. Once finished run the game once.

Mod Install

1.Download ArchipelagoEverhood.zip.
2. Head to the Everhood folder and open up /mods/.
3. Extract the contents of the .zip file into mods.

  • Ensure that ArchipelagoEverhood.dll and Archipelago.MultiClient.Net.dll are under /mods/ and not within a sub folder.
  1. Run the game. If a new button appears on the start screen the mod was installed correctly.