[pull] master from space-wizards:master#277
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pull[bot] merged 9 commits intoDebugOk:masterfrom May 10, 2025
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* Engine pool manager * Move documentation * Move namespace * Move TestMapData to engine * Option to prevent loading test assembly * release notes * Rename to avoid conflicts
* Catch NotYamlSerializable DataFields with analyzer * Extract common defs into shared source
* Improve yaml validation errors for ignored prototypes * release notes * Comments
* Partial sprite component ECS * release notes * tests * Why * SetSnapCardinals * NoRotation * DirectionOverride * This is why I love distinct overrides that take in object * LayerSetData * ISerializationHooks continue to haunt me * Relocate SetShader * LayerSetSprite * LayerSetTexture * yipeeeee * LayerSetRsi * Remove GetFallbackState * LayerSet Scale,Rotation,Color,Visible * Fix LayerSetRsi * LayerSetOffset * LayerSetDirOffset * Add overrides that take in a Layer * LayerSetAnimationTime * LayerSetRenderingStrategy * Reduce Resolves, Add Layer.Index * Access * Try fix NREs * Asserts * LayerGetState * Cleanup * Merge helper partial classes * partial rendering * GetLayerDirectionCount * Cache local bounds * RenderLayer * RefreshCachedState * RoundToCardinalAngle * Fix the pr * Fix debug assert --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Pause entities that leave PVS range * Fix merge --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* First commit * Fix multiatlas bug * Use ValueList instead * Add FFDH sorting for atlases * Minor cleanup and value lists
* Avoid checking grid traversal for rotation events * Also this one
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