Skip to content

4: Install: Installing Old Versions

ADM8 edited this page Jun 7, 2026 · 6 revisions

Installing Old Versions (v12.1 and Lower)

Note: These versions can have a lot of bugs :)
Inside the Release SourceCode.zip files are shaders and pieces of code that are supposed to replace vannila code

DeferredShadingRenderer.h

  • Overwrite RenderRayTracingPrimaryRaysView() Function Declaration at line 1083

RayTracingDebug.cpp

  • Overwrite the if (DebugVisualizationMode == RAY_TRACING_DEBUG_VIZ_PRIMARY_RAYS) block at line 1680

RayTracingPrimaryRays.cpp

  • Overwrite the Whole file

Shaders

  • Add all shaders into Engine/Shaders/Private/RayTracing

Launching Old Sample Projects

  • If Unreal Engine complains about Project Version, Select "Convert in place"
  • When Loaded, load the emptytestmap level
  • After that select the AquarayController Actor and in the Properties Panel click the "Enable AquaRay" Button to start the Renderer (and hope it doesnt blow up)

Clone this wiki locally