Repository navigation
Releases: Deez-coder/halfcraft
Release list
1.4 (the optimization update)
this update majorily focused on fixing bugs and optimization, along with a couple of stuff added.
added:
/hs priority: Minecraft gets the gpu first, so better fps and no more stutters
much better fps and less lag: general optimizations and now Minecraft’s picture goes straight to Half Sword on the graphics card. this combined with priority seemed to give near vanilla gameplay fps.
lightning strikes fighters: knocks them down, probably kills them and sets them on fire
/hs explosions: sets how hard explosions throw fighters, you and mobs
/hs mace: sets how much damage the mace does to fighters (this was added to issues regarding balancing but honestly iam not sure whats a good value for it so i will just let you set it to whatever you want)
/hs changed: shows only the settings you changed
changed:
stronger spear charge: hits a lot harder.
fixed:
cakes, signs and banners couldn’t be placed on Half Sword’s ground
fire from flint and steel(aka manually placed fire) floated above bumpy ground
lightning set fires under the map
turning the auto kit off didn’t stick after rejoining
tabbing out of Half Sword reset your gamemode
1.3 beta
big update, i would say this marks general gameplay compatiblity
removed barrier blocks, now everything uses the same voxel collision system (torches, redstone, water and sand work on it)
fixed mob pathfinding on slopes
fixed projectiles falling through the ground, they now properly collide with the halfsword fences and the ground/foor
added proper support for abyss. you shouldnt fall through the map anymore but if you do you will get teleported back
added water, lava and powder snow effects on fighters (slowing, currents, choking, burning, freezing)
added spear charge support (m2 works properly based on velocity same as regular mc)
fighters can now break blocks (/hs mining on to turn it on, /hs mining off to turn it off, /hs mining number to adjust how much damage they do to blocks per hit)
KNOWN BUG: switching back to your fighter with F9 can dislocate limbs, fix being worked on.
beta 1.2
added night vision (sorta)
added hitting with SOME props. hit strength controllable via /hs props
warden now leaves corpses alone same as other mobs
fixed some slight issues with the barrier generation and made the voxel detection (entities such as players and mobs) and barriers (for block dependent stuff such as torches) more accurate.
hotfix for 1.0 beta
hotfix for 1.0 beta.
fixes few issues such as spawning in the ground, mob pathfinding not working, also added skin support, now you can see your own skin:), also added some credits to a few nice testers that helped with bug reports and suggestions.
KNOWN BUG: bone dislocation once you switch back from steve to willy. working on a fix but game is stubborn.
next release will have more features and optimizations,
Halfcraft beta 1.0
the first official release. knock yourselves out people