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Releases: DefinetlyNotRay/rays-macro

Rays.v1.4

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@DefinetlyNotRay DefinetlyNotRay released this 20 Jul 01:14

CHANGELOG:
i forgot what i did

Rays.v1.3.5

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@DefinetlyNotRay DefinetlyNotRay released this 17 May 01:31

Changelog Rays.v1.3.1

Added

  • While Boosted buffs (only uses the items in hotbar if a field is boosted)
  • Wilawil spawn detection fix

Fixed

  • Fixed Preset cycle bug
  • Now pre-glitter properly works

Notes

  • A clean Natro folder is still the safest starting point if an older install was heavily customized.
  • If something looks unchanged after patching, make sure the patched macro was restarted fully before testing.

Rays.v1.3.1

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@DefinetlyNotRay DefinetlyNotRay released this 14 May 17:11

Changelog Rays.v1.3.1

Fixed

  • Defered stickerstack correctly when glitter extend is near
  • Stickerstack consistently should go to stickerstack first then convert

Notes

  • A clean Natro folder is still the safest starting point if an older install was heavily customized.
  • If something looks unchanged after patching, make sure the patched macro was restarted fully before testing.

Rays.v1.3

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@DefinetlyNotRay DefinetlyNotRay released this 30 Apr 01:17

Changelog Rays.v1.3

Added

  • Added new extension modules for TadSync field following, reconnect sync.
  • Added new patch templates for glitter extend, sticker stack interrupt, blue booster stat counters, NM conversion, and preset GUI copying.
  • Added new reconnect-sync GUI/config support and new TadSync configuration fields, including hive redirect support.
  • Boosted field counter in hourlies

Changed

  • Glitter extend timings to the last 30 second before the boost ends while gathering and 1 minute before a boost ends while converting
  • Changed the bar style field boost graph to a chart style

Fixed

  • Fixed multiple patcher recovery paths for older or partially broken patched files, including duplicated functions, repeated blocks, and malformed hook insertion.
  • Reduced reconnect-sync debug log noise while preserving reconnect behavior.
  • Restored and hardened several StatMonitor code paths that could fail on empty data sets or inconsistent attachment state.
  • Mondo interupt causing gathering to be broken

Notes

  • A clean Natro folder is still the safest starting point if an older install was heavily customized.
  • If something looks unchanged after patching, make sure the patched macro was restarted fully before testing.

Rays.v1.2

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@DefinetlyNotRay DefinetlyNotRay released this 10 Apr 07:36

Changelog Rays.v1.2

Added

  • Added cleaner StatMonitor theme patch handling across the editor, runtime, and extra bitmap templates.
  • Added/kept broader module toggle support through the patcher for extension-related options.

Changed

  • Reworked the patcher so Extensions handling is more independent from the older TadSync-only wiring.
  • Mondo Interrupt wiring was tightened up and moved more cleanly into the Extensions path.
  • StatMonitor Theme Tools was further separated from the rest of the patch bundle.
  • Patch templates for StatMonitor and Sticker Stack were streamlined and updated.
  • The README was rewritten to match the newer Ray install workflow and current module layout.

Fixed

  • Fixed cleanup paths for older/stale include wiring when repatching existing installs.
  • Fixed several patcher-side update paths so modified installs are handled more safely.
  • Fixed StatMonitor patch output so theme-related sections can be rewritten more reliably.
  • Fixed Mondo Interrupt patching so the module stays consistent after repatching.

Notes

  • This release is still intended to be repatch-safe on already modified installs.
  • A clean Natro folder is still the safest starting point if an older install was heavily customized.
  • If something looks unchanged after patching, make sure the patched macro was restarted fully before testing.

Rays.v1.1

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@DefinetlyNotRay DefinetlyNotRay released this 04 Apr 05:36

Changelog Rays.v1.1

Added

  • Added a standalone Mondo Interrupt module.
  • Added Mondo Interrupt to the patcher module selection UI.
  • Added Mondo Interrupt to the Extensions tab under Interupts.
  • Added automatic include wiring for Extensions\mondo_interrupt_extension.ahk when the module is patched.
  • Added the ?modset [module] [0/1] RC command for custom Extensions/module toggles.
  • Added ?modset support for:
    • FieldFollowingCheck
    • BlueBoosterInterruptCheck
    • StickerStackInterruptCheck
    • GlitterExtend
    • PreGlitterCheck
    • EnzymesBoostedOnly
    • MondoInterruptCheck

Changed

  • Extensions tab is now injected independently instead of depending on TadSync Core.
  • Unpatched Extensions features now stay visible but greyed out.
  • Unpatched Extensions toggles are now forced back to 0 in config/INI output.
  • Mondo Interrupt is now owned by the Extensions tab and Extensions config section instead of the old Collect-tab wiring.
  • Mondo Interrupt UI layout was adjusted so the Interupts groupbox properly fits the extra row.
  • StatMonitor Theme Tools was separated from TadSync Core so the editor launcher no longer depends on TadSync.
  • TadSync hive return compatibility was improved so it works with both base nm_findHiveSlot() and the Sticker Stack-expanded signature.

Fixed

  • Fixed StatMonitor Editor include/launcher dependency issues.

  • Fixed a patcher compile error caused by a broken brace block.

  • Fixed cases where the Extensions tab would only appear when TadSync Core was patched.

  • Fixed TadSync Core + Glitter Extend crashing on:

    Error: Too many parameters passed to function.
    Specifically: nm_findHiveSlot
    
  • Fixed tadsync_extension.ahk to safely detect whether Sticker Stack's extended nm_findHiveSlot(convertAfter, forceBalloonConvert) signature exists before calling it.

  • Fixed Mondo Interrupt layout regressions where the checkbox row could overflow the Interupts groupbox.

  • Fixed patcher output so stale Collect-tab Mondo Interrupt wiring gets removed on repatch.

Notes

  • Mondo Interrupt is designed to be independent from Sticker Stack and other interrupt modules.
  • BFB Interrupt, Sticker Stack Interrupt, Glitter Extend, and Mondo Interrupt are intended to remain separately patchable.
  • Boosted Enzyme Only still works as a gate:
    • enabled: only use Enzymes for boosted balloon convert situations
    • disabled: use Enzymes during normal balloon convert too

Rays.v1

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@DefinetlyNotRay DefinetlyNotRay released this 03 Apr 09:04

Just an initial release dm me for any bugs @DefinetlyNotRay