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CardShopCoop v1.0.24

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@DeliriumPulse DeliriumPulse released this 06 Jul 02:12

Fixed: the guest was autosaving the host's world into its own save slot.

We claimed a joiner never saves, but a hole let it through: the save guard only blocked while you were actively connected. After the host left — or the day rolled over, or you quit — you were still standing in the host's shop but no longer "a client," so the game's autosave wrote the host's world over your save slot (the "saves get bundled together" reports).

The guard now tracks a borrowed-world state, set the moment you join and held through a disconnect until you return to the title screen — so no autosave, day-end save, or quit-save can touch your own saves while you're in someone else's shop.

Builds on 1.0.23's big verified bug-fix pass (haggle $0, guest furniture money-loss, pack-open freeze, fake graded cards, empty-box pickup, money desync, customer blink, light switch, decorations, tutorial/task progression, and more — see CHANGELOG.md).

Both players must run 1.0.24 — the launcher updates automatically.