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CardShopCoop v1.0.26

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@DeliriumPulse DeliriumPulse released this 06 Jul 22:30

Big field-report batch from live co-op testing. Thanks to everyone reporting bugs in the Discord.

Placement, boxes & machines

  • Fixed: placed machines/objects snapping back to their old spot when the host moved them, and objects landing a few degrees off the rotation grid (couldn't align, showed red). Same underlying bug — an object-move tug-of-war where the guest kept re-asserting the old pose. The host is now authoritative over an object it's moving.
  • Fixed the auto card opener: the guest couldn't add packs after collecting once ("no empty slot"), and its UI panel floated at the old spot after the host moved it. Both fixed — you no longer have to leave it in one place.
  • Fixed a guest soft-lock: a box consumed on the host's side while you held it left you stuck holding an invisible box, unable to interact with anything. Fixed, plus a safety net that auto-frees anyone already stuck.
  • Fixed furniture placing diagonally, boxes floating frozen on storage shelves, and a box taken off a rack staying stuck on the other player's screen.

Customers, prices & world

  • Fixed: the host pausing froze everything for the guest — the world now keeps running under the pause menu during a session.
  • Fixed: the guest couldn't answer trade / sell-in customers (the red "!" ones) — a walk-up hint now tells the guest to go to the counter and press the serve key (V).
  • Fixed: card prices on a display not showing for the other player (they now re-send so a dropped update self-corrects). Note: play tables can't hold priced cards — use the glass display counter.
  • Fixed grading showing "-1 day" for the joiner.

Grading (partial): guarded a crash from modded un-clamped grades. Full graded-card sync with grading mods is still WIP — both players must run the identical grading mods.

Both players must update — the launcher does it automatically.