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Adds 48 unique Lords spread among all the base major factions
Adds fief system, where each market is a fiefdom which can be owned by a Lord.
Custom Economic system for Lords
Lords collect taxes from their own fiefs and participate in business ventures in friendly markets.
Income is used to expand their fleet, hire marines, and maintain existing ships.
Custom fleet constructor for Lords, which allows each Lord to have their own distinctive fleet composition.
Lords are active on the map, collecting income and waging war
Lord actions are heavily dependent on Lord's personality and relations with other Lords
Lord's officer corps slowly level ups from fighting in battles
Player-Lord Interactions- If a Lord trusts you sufficiently, they may follow the player's military orders, offer quests, participate in scheming, and share sensitive intel about their operations.
Feast system- Take a reprieve from braving the sector and join the lords of the realms in a night of feasting and revelry. Feasts are an excellent chance to meet all the lords and build rapport with them.
Campaign system- Campaigns may be started by a faction's appointed marshal. All lords of the realm will gather to launch a grand invasion into enemy territory or defend against an enemy's invasion. If Nexerelin is enabled, lords may also use the Nexerelin ground combat system to capture markets.
Defection system- Lords who are dissatisfied with their faction may defect to another. Or you can speed along the process and persuade or bribe Lords to join your own faction as your subordinates.
Prisoner system- Lords may be captured in battle and either ransomed for credits or released for future goodwill.
Political system- The cornerstone of all lord relations, the new political system is where all Lords of the realm gather to propose and vote on legislation. Appoint new marshals, squabble for newly conquered fiefs, conduct foreign policy, and more, as long as you can control the political situation.