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KevinAssink edited this page May 24, 2024
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Player Movement:
- This feature allows the player to move around the level and get where he or she wants to be.

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Local Multiplayer/lobby system:
- This allows the players to join the lobby and each control a different playermodel.

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StateMachine:
- The statemachine allows us to keep track of where in the game loop the game is, and use systems accordingly.

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Player StateMachine:
- The player statemachine keeps track of the actions of the player and allows us to only do certain functions when in certain states.

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Pickup System:
- This allows the players to pick up the object they need to haul around and place it in stations.

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QuickTime Event:
- The QuickTime-Event allows the player to the repair a part in the workstation by completing a rythm type mini-game. The player needs to line-up both Hammer-Icons to complete 1 tick of the Quick-Time Event.
- Visual Sheet
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Menus:
- The menus allow 4 players to join the game locally and give the players the option to try again when the game is over.

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Repair Robot:
- The Robot enters the scene with some parts already broken. Overtime more parts break if the players aren't fast enough. The broken parts can be picked-up by the players and repaired. When the players repair a part they can give it back to the Robot and that's how the players repair.
- Visual Sheet
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Interaction System:
- This feature allows the player to interact with the envirmont around them

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Game-Timer:
- This feature is made so that we have a gameloop in the game and allowing replayability in the game

- Throwing:
- This feature was created to enforce the team work aspect of our game
