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🧪UserTests
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Observations: Movement felt good, but the acceleration of the player is a bit too slow. The players feel like it's taking to long to get to the highest walking speed and the players can't immidiately turn around from an idle position. They first have to move in the direction of where the in-game character is pointing and then turn. This is also a factor in the slow feeling in the movement. In this test the players aren't very aware of what's going on. There's no real goal in this and that confuses the player. Also when interacting with objects the players didn't have a clear idea if they could do more or the same again. They're missing an indication of when they're interacting. On more positive notes, the players did like that they could bump into, and interfere with eachother.
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Conclusion: We need to rework the player-movement at small corners like the acceleration and where the player turns. Also we need to look at how we create the choas in our game. We want to create more objects to stumble over or just be in the scene, so we create that chaos and change it where necessary. We also have to look at how we make it clear that a player is interacting with an object. We can do this with color, audio or maybe a visual effect. Finally we have to try to complete our game-loop. The players are very confused with what they need to do, but also our tests need to be more in depth and for that to happen we need a more complete game-loop.
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- Observations:
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