Releases: DerilDX/silent-hill-decomp-nx
Releases · DerilDX/silent-hill-decomp-nx
Release list
First Release – v1.0.0
First public release of the Nintendo Switch port.
Working:
- Gameplay
- Controls
- In-game rendering
- FMV cutscenes with audio
- Original PS1 boot intro before game startup
Built with devkitPro, libnx and native OpenGL ES 3.0.
v1.1.0 — Russian translation support, updated to latest upstream, widescreen zoom, remastered PS1 intro.
v1.1.0 — Russian translation support, updated to latest upstream, widescreen zoom, remastered PS1 intro.
Latest
Changes since v1.0.0:
- Russian fan translation (Team Raccoon) discs are now supported - menus and text render from the disc itself, no extra font files needed
- Widescreen: 16:9 Hor+ rendering with configurable zoom (widescreen_zoom, default 1.2) to crop the empty space beyond room walls; set widescreen_mode = 0 for pillarboxed 4:3 or 2 for stretched fullscreen
- PS1 boot intro remastered to 720p (lanczos) from a 4K capture, plays cover-filled 16:9 instead of letterboxed
- Port updated to latest upstream/pc-port (beta-2026.08.14.1)
Files: - SilentHillPC.nro - the game
- config.cfg - default config, copy to gamedata/
- PS1_INTRO.AVI - boot intro, copy to gamedata/fmv/
Installation:
- Put SilentHillPC.nro in /switch/
- Put gamedata/ (with your Silent Hill PS1 BIN + config.cfg + fmv/PS1_INTRO.AVI) next to it on the SD card
Silent Hill (c) Konami. This release contains no game assets.