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Releases: DerilDX/silent-hill-decomp-nx

First Release – v1.0.0

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@DerilDX DerilDX released this 30 Jun 20:27
0a235a3

First public release of the Nintendo Switch port.

Working:

  • Gameplay
  • Controls
  • In-game rendering
  • FMV cutscenes with audio
  • Original PS1 boot intro before game startup

Built with devkitPro, libnx and native OpenGL ES 3.0.

v1.1.0 — Russian translation support, updated to latest upstream, widescreen zoom, remastered PS1 intro.

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@DerilDX DerilDX released this 15 Aug 08:09

Changes since v1.0.0:

  • Russian fan translation (Team Raccoon) discs are now supported - menus and text render from the disc itself, no extra font files needed
  • Widescreen: 16:9 Hor+ rendering with configurable zoom (widescreen_zoom, default 1.2) to crop the empty space beyond room walls; set widescreen_mode = 0 for pillarboxed 4:3 or 2 for stretched fullscreen
  • PS1 boot intro remastered to 720p (lanczos) from a 4K capture, plays cover-filled 16:9 instead of letterboxed
  • Port updated to latest upstream/pc-port (beta-2026.08.14.1)
    Files:
  • SilentHillPC.nro - the game
  • config.cfg - default config, copy to gamedata/
  • PS1_INTRO.AVI - boot intro, copy to gamedata/fmv/
    Installation:
  1. Put SilentHillPC.nro in /switch/
  2. Put gamedata/ (with your Silent Hill PS1 BIN + config.cfg + fmv/PS1_INTRO.AVI) next to it on the SD card
    Silent Hill (c) Konami. This release contains no game assets.